Просмотр полной версии : [SF API] Draw
Hello, how can I fix the resolution problem?
Code:
Код:
pFont->Print("Hello, this is a test!", D3DCOLOR_ARGB(255, 255, 255, 0), 500, 500, false);
Screenshots:
1024x768:
http://host-it.tk/Upload/5527f0d63c5cc/sa_mp_007.png
1920x1080:
http://host-it.tk/Upload/5527f0d6a1e78/sa_mp_005.png
int Resolution[2];
SF->getGame()->getScreenResolution(&Resolution[0], &Resolution[1]);
Font->Print("Hello, this is a test!", D3DCOLOR_ARGB(255, 255, 255, 0), Resolution[0] / 2, Resolution[1] / 2, false);
Dark_Knight
10.04.2015, 20:38
in the center
char buf[32] = "Hello, this is a test!";
Font->Print(buf, D3DCOLOR_ARGB(255, 255, 255, 0), Resolution[0] / 2 - Font->DrawLenght(buf, false) / 2, Resolution[1] / 2 - Font->DrawHeight()/2, false);
Dark_Knight
10.04.2015, 20:39
But u can use Game coordinates and then convert to Window coords/
But u can use Game coordinates and then convert to Window coords/
What the game coordinates?
My problem is:
I draw a box (my "coordinates")
Код:
SF->getRender()->DrawBorderedBox(1300, 700, 600, 300, D3DCOLOR_ARGB(255, 0, 0, 0), 3, D3DCOLOR_ARGB(50, 255, 255, 255));
But... how can convert for every screen resolution?
@SR_team (https://www.blast.hk/members/11231/)
@Dark_Knight (https://www.blast.hk/members/34/)
/edit:
My solution.. (not the best :D )
Код:
int Resolution[2];
SF->getGame()->getScreenResolution(&Resolution[0], &Resolution[1]);
X = Resolution[0] / 2;
Y = Resolution[1] / 2;
SF->getRender()->DrawBorderedBox(X + X - 610, Y + Y - 310, 600, 300, D3DCOLOR_ARGB(255, 0, 0, 0), 3, D3DCOLOR_ARGB(50, 255, 255, 255));
spiceman
10.04.2015, 22:19
Код:
[CODE]
int resolution[2];
SF->getGame()->getScreenResolution(&resolution[0], &resolution[1]);
kX = resolution[0] / 640;
kY = resolution[1] / 448;
SF->getRender()->DrawBorderedBox(pos1 * kX, pos2 * kY, size1 * kX, size2 * kY, D3DCOLOR_ARGB(255, 0, 0, 0), 3, D3DCOLOR_ARGB(50, 255, 255, 255));
// 0
Dark_Knight
10.04.2015, 22:48
[QUOTE="spiceman"]
Код:
[CODE]
int resolution[2];
SF->getGame()->getScreenResolution(&resolution[0], &resolution[1]);
kX = resolution[0] / 640;
kY = resolution[1] / 448;
SF->getRender()->DrawBorderedBox(pos1 * kX, pos2 * kY, size1 * kX, size2 * kY, D3DCOLOR_ARGB(255, 0, 0, 0), 3, D3DCOLOR_ARGB(50, 255, 255, 255));
// 0
spiceman
11.04.2015, 00:10
Kidding?
что не так. находим коэффициент подобия, используя его, мы можем преобразовывать игровые координаты в координаты экрана.
ведь k = resolution / game_resolution = point / game_point
допустим, мое разрешение экрана 1440x900, мне нужно нарисовать в центре точку.
середина по горизонтали по игровым координатам = 320px
k = 1440 / 640 = 2.25
x = k * 320 = 720 ( 1440 / 2 = 720 )
1440 / 640 = 720 / 320 = 2.25
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