Просмотр полной версии : SAMP 0.3.7-R4 offsets
SAMP_INFO_PTR = samp.dll + 0x26EA0C
SAMP_CHAT_INFO_PTR = samp.dll + 0x26E9F8
SAMP_INPUT_INFO_PTR = samp.dll + 0x26E9FC
SAMP_KILL_INFO_PTR = samp.dll + 0x26EA00
SAMP_MISC_INFO_PTR = samp.dll + 0x26EA24
SAMP_DIALOG_INFO_PTR = samp.dll + 0x26E9C8
SAMP_SCOREBOARD_INFO_PTR = samp.dll + 0x26E9C4
SAMP_FUNC_ADD_CLIENT_COMMAND = samp.dll + 0x69730
SAMP_FUNC_SENDCMD = samp.dll + 0x698C0
SAMP_FUNC_SENDSAY = samp.dll + 0x5A00
SAMP_FUNC_MSGTOCHAT = samp.dll + 0x680B0
FUNC_UPDATESCOREBOARD = samp.dll + 0x8F00 //by batonkal
FUNC_SAMP_PLAYAUDIOSTR = samp.dll + 0x66920 //by batonkal
FUNC_SAMP_STOPAUDIOSTR = samp.dll + 0x66520 //by batonkal
FUNC_SAMP_SETCHECKPOINT = samp.dll + 0xA1DF0
FUNC_SAMP_SHOWGAMETEXT = samp.dll + 0xA0D10
FUNC_SAMP_SPECIALACTION = samp.dll + 0x30F0 // by S E V E N
FUNC_SAMP_SETSPAWNINFO = samp.dll + 0x3BE0 // by S E V E N
FUNC_SAMP_SETCOLOR = samp.dll + 0x3EC0 // by S E V E N
SAMP_HOOK_RPC_HANDLER1 = samp.dll + 0x3AEDD
SAMP_HOOK_RPC_HANDLER2 = samp.dll + 0x3AE69
ToggleHeadMoves = samp.dll + 0x68920
TestDeathWindow = samp.dll + 0x684C0
SetPageSize = samp.dll + 0x685B0
SetFontSize = samp.dll + 0x68630
DrawTimeStamp = samp.dll + 0x686F0
EnableHudScaleFix = samp.dll + 0x68830
SendExitFromGame = samp.dll + 0x689A0
SaveCurrentCoordinates = samp.dll + 0x689C0
SaveCurrentCooordinates(RAW) = samp.dll + 0x68B40
SendRconCommand = samp.dll + 0x68FF0
ShowMem = samp.dll + 0x68870
EnableFpsLimit = samp.dll + 0x68890
TestDW (/testdw)? = samp.dll + 0x684C0
(DEBUG) SpawnCar = samp.dll + 0x68E70
(DEBUG) SpawnCar = samp.dll + 0x68D30
(DEBUG) SetPlayerSkin = samp.dll + 0x68CC0
(DEBUG) SetWeather = samp.dll + 0x68E90
(DEBUG) SetTime = samp.dll + 0x68EE0
CurrentInterior = samp.dll + 0x68F90
ToggleObjectLights = samp.dll + 0x68FC0
EnableDL = samp.dll + 0x68FE0
EnableLogUrls = samp.dll + 0x687C0
/dl render distance = samp.dll + 0xE5804
SAMP_CMP_R4 = 0000889E33020000FF15
Thanks: @alexandersaxon (https://www.blast.hk/members/327782/), @poletaev. (https://www.blast.hk/members/269079/), @_=Gigant=_ (https://www.blast.hk/members/120600/)
_=Gigant=_
06.08.2020, 20:06
by batonkal
FUNC_UPDATESCOREBOARD = samp.dll + 0x8F00
FUNC_SAMP_PLAYAUDIOSTR = samp.dll + 0x66920
FUNC_SAMP_STOPAUDIOSTR = samp.dll + 0x66520
FUNC_SAMP_SETCHECKPOINT = samp.dll + 0xA1DF0
FUNC_SAMP_SHOWGAMETEXT = samp.dll + 0xA0D10
btw do you have SAMP_CMP for R4 ?
Edit 0: found some structs for 0.3.7 R4 https://github.com/yugecin/scmcleoscripts/blob/master/cleoplugins/plpanel/samp.h
Edit 1:
found some 0.37 R2 addresses
https://raw.githubusercontent.com/SAMP-UDF/SAMP-UDF-for-AutoHotKey/master/SAMP.ahk (https://www.blast.hk/redirect/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL1NBTV AtVURGL1NBTVAtVURGLWZvci1BdXRvSG90S2V5L21hc3Rlci9T QU1QLmFoaw)
do you have SAMP_CMP for R4 ?
No
by batonkal
FUNC_UPDATESCOREBOARD = samp.dll + 0x8F00
FUNC_SAMP_PLAYAUDIOSTR = samp.dll + 0x66920
FUNC_SAMP_STOPAUDIOSTR = samp.dll + 0x66520
btw do you have SAMP_CMP for R4 ?
0000889E33020000FF15 - R4 CMP
FUNC_SPECIALACTION = samp.dll + 0x30F0
(CLocalPlayer pointer, special action number)
https://forum.antichat.xyz/attachments/27547042/
ToggleHeadMoves = samp.dll + 0x68920
TestDeathWindow = samp.dll + 0x684C0
SetPageSize = samp.dll + 0x685B0
SetFontSize = samp.dll + 0x68630
DrawTimeStamp = samp.dll + 0x686F0
EnableHudScaleFix = samp.dll + 0x68830
SendExitFromGame = samp.dll + 0x689A0
SaveCurrentCoordinates = samp.dll + 0x689C0
SaveCurrentCooordinates(RAW) = samp.dll + 0x68B40
SendRconCommand = samp.dll + 0x68FF0
ShowMem = samp.dll + 0x68870
EnableFpsLimit = samp.dll + 0x68890
TestDW (/testdw)? = samp.dll + 0x684C0
(DEBUG) SpawnCar = samp.dll + 0x68E70
(DEBUG) SpawnCar = samp.dll + 0x68D30
(DEBUG) SetPlayerSkin = samp.dll + 0x68CC0
(DEBUG) SetWeather = samp.dll + 0x68E90
(DEBUG) SetTime = samp.dll + 0x68EE0
CurrentInterior = samp.dll + 0x68F90
ToggleObjectLights = samp.dll + 0x68FC0
EnableDL = samp.dll + 0x68FE0
EnableLogUrls = samp.dll + 0x687C0
SA:MP 0.3.7 R4 Commands
UPD: samp + 0x1A50 (RakClientInterface not tested)
by S E V E N
C++:
CChat
::
CChat
(
IDirect3DDevice9
*
pDevice
,
CFonts
*
pFontRenderer
,
const
char
*
szLogPath
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
,
IDirect3DDevice9
*
,
CFonts
*
,
const
char
*
)
)
GetAddress
(
0x68340
)
)
(
this
,
pDevice
,
pFontRenderer
,
szLogPath
)
;
}
int
CChat
::
GetMode
(
)
{
return
(
(
int
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x61270
)
)
(
this
)
;
}
void
CChat
::
SwitchMode
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x61280
)
)
(
this
)
;
}
void
CChat
::
OnResetDevice
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x68190
)
)
(
this
)
;
}
void
CChat
::
AddMessage
(
D3DCOLOR color
,
const
char
*
szText
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
,
D3DCOLOR
,
const
char
*
)
)
GetAddress
(
0x68130
)
)
(
this
,
color
,
szText
)
;
}
void
CChat
::
AddChatMessage
(
const
char
*
szPrefix
,
D3DCOLOR prefixColor
,
const
char
*
szText
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
,
const
char
*
,
D3DCOLOR
,
const
char
*
)
)
GetAddress
(
0x67FE0
)
)
(
this
,
szPrefix
,
prefixColor
,
szText
)
;
}
by S E V E N
C++:
void
CChat
::
RecalcFontSize
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x670E0
)
)
(
this
)
;
}
void
CChat
::
OnLostDevice
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x67160
)
)
(
this
)
;
}
void
CChat
::
UpdateScrollbar
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x671C0
)
)
(
this
)
;
}
void
CChat
::
SetPageSize
(
int
nValue
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
,
int
)
)
GetAddress
(
0x67260
)
)
(
this
,
nValue
)
;
}
void
CChat
::
PageUp
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x67290
)
)
(
this
)
;
}
void
CChat
::
PageDown
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x672F0
)
)
(
this
)
;
}
void
CChat
::
ScrollToBottom
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x67350
)
)
(
this
)
;
}
void
CChat
::
Scroll
(
int
nDelta
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
,
int
)
)
GetAddress
(
0x67380
)
)
(
this
,
nDelta
)
;
}
void
CChat
::
PushBack
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x67410
)
)
(
this
)
;
}
void
CChat
::
RenderEntry
(
const
char
*
szText
,
CRect rect
,
D3DCOLOR color
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
,
const
char
*
,
CRect
,
D3DCOLOR
)
)
GetAddress
(
0x67430
)
)
(
this
,
szText
,
rect
,
color
)
;
}
void
CChat
::
Log
(
int
nType
,
const
char
*
szText
,
const
char
*
szPrefix
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
,
int
,
const
char
*
,
const
char
*
)
)
GetAddress
(
0x67790
)
)
(
this
,
nType
,
szText
,
szPrefix
)
;
}
void
CChat
::
ResetDialogControls
(
CDXUTDialog
*
pGameUi
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
,
CDXUTDialog
*
)
)
GetAddress
(
0x67860
)
)
(
this
,
pGameUi
)
;
}
void
CChat
::
Render
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x67900
)
)
(
this
)
;
}
void
CChat
::
AddEntry
(
int
nType
,
const
char
*
szText
,
const
char
*
szPrefix
,
D3DCOLOR textColor
,
D3DCOLOR prefixColor
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
,
int
,
const
char
*
,
const
char
*
,
D3DCOLOR
,
D3DCOLOR
)
)
GetAddress
(
0x67BA0
)
)
(
this
,
nType
,
szText
,
szPrefix
,
textColor
,
prefixColor
)
;
}
void
CChat
::
Draw
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x67DC0
)
)
(
this
)
;
}
void
CChat
::
RenderToSurface
(
)
{
(
(
void
(
__thiscall
*
)
(
CChat
*
)
)
GetAddress
(
0x67E90
)
)
(
this
)
;
}
by S E V E N
CInput:
C++:
CInput
::
CInput
(
IDirect3DDevice9
*
pDevice
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
IDirect3DDevice9
*
)
)
GetAddress
(
0x69390
)
)
(
this
,
pDevice
)
;
}
void
CInput
::
GetRect
(
CRect
*
pRect
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
CRect
*
)
)
GetAddress
(
0x69400
)
)
(
this
,
pRect
)
;
}
void
CInput
::
Open
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x69440
)
)
(
this
)
;
}
void
CInput
::
Close
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x69540
)
)
(
this
)
;
}
void
CInput
::
AddRecall
(
const
char
*
szString
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
const
char
*
)
)
GetAddress
(
0x69590
)
)
(
this
,
szString
)
;
}
void
CInput
::
RecallUp
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x695F0
)
)
(
this
)
;
}
void
CInput
::
RecallDown
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x69660
)
)
(
this
)
;
}
void
CInput
::
EnableCursor
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x696B0
)
)
(
this
)
;
}
CMDPROC CInput
::
GetCommandHandler
(
const
char
*
szName
)
{
return
(
(
CMDPROC
(
__thiscall
*
)
(
CInput
*
,
const
char
*
)
)
GetAddress
(
0x696D0
)
)
(
this
,
szName
)
;
}
void
CInput
::
SetDefaultCommand
(
CMDPROC proc
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
CMDPROC
)
)
GetAddress
(
0x69720
)
)
(
this
,
proc
)
;
}
void
CInput
::
AddCommand
(
const
char
*
szName
,
CMDPROC handler
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
const
char
*
,
CMDPROC
)
)
GetAddress
(
0x69730
)
)
(
this
,
szName
,
handler
)
;
}
BOOL CInput
::
MsgProc
(
int
uMsg
,
int
wParam
,
int
lParam
)
{
return
(
(
BOOL
(
__thiscall
*
)
(
CInput
*
,
int
,
int
,
int
)
)
GetAddress
(
0x69790
)
)
(
this
,
uMsg
,
wParam
,
lParam
)
;
}
void
CInput
::
ResetDialogControls
(
CDXUTDialog
*
pGameUi
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
CDXUTDialog
*
)
)
GetAddress
(
0x69800
)
)
(
this
,
pGameUi
)
;
}
void
CInput
::
Send
(
const
char
*
szString
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
const
char
*
)
)
GetAddress
(
0x698C0
)
)
(
this
,
szString
)
;
}
void
CInput
::
ProcessInput
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x69990
)
)
(
this
)
;
}
CDeathWindow:
C++:
CDeathWindow
::
CDeathWindow
(
IDirect3DDevice9
*
pDevice
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
IDirect3DDevice9
*
)
)
GetAddress
(
0x6A610
)
)
(
this
,
pDevice
)
;
}
CDeathWindow
::
~
CDeathWindow
(
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
)
)
GetAddress
(
0x69AFD
)
)
(
this
)
;
}
void
CDeathWindow
::
InitializeAuxFonts
(
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
)
)
GetAddress
(
0x69B70
)
)
(
this
)
;
}
void
CDeathWindow
::
PushBack
(
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
)
)
GetAddress
(
0x69BE0
)
)
(
this
)
;
}
void
CDeathWindow
::
DrawText
(
const
char
*
szText
,
CRect rect
,
D3DCOLOR color
,
int
nFormat
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
const
char
*
,
CRect
,
D3DCOLOR
,
int
)
)
GetAddress
(
0x69C00
)
)
(
this
,
szText
,
rect
,
color
,
nFormat
)
;
}
void
CDeathWindow
::
DrawWeaponSprite
(
const
char
*
szSpriteId
,
CRect rect
,
D3DCOLOR color
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
const
char
*
,
CRect
,
D3DCOLOR
)
)
GetAddress
(
0x69D00
)
)
(
this
,
szSpriteId
,
rect
,
color
)
;
}
void
CDeathWindow
::
GetWeaponSpriteRectSize
(
void
*
pPoint
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
void
*
)
)
GetAddress
(
0x69D90
)
)
(
this
,
pPoint
)
;
}
const
char
*
CDeathWindow
::
GetWeaponSpriteId
(
char
nWeapon
)
{
return
(
(
const
char
*
(
__thiscall
*
)
(
CDeathWindow
*
,
char
)
)
GetAddress
(
0x69E10
)
)
(
this
,
nWeapon
)
;
}
void
CDeathWindow
::
ResetFonts
(
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
)
)
GetAddress
(
0x6A110
)
)
(
this
)
;
}
void
CDeathWindow
::
Draw
(
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
)
)
GetAddress
(
0x6A2A0
)
)
(
this
)
;
}
void
CDeathWindow
::
AddEntry
(
const
char
*
szKiller
,
const
char
*
szVictim
,
D3DCOLOR killerColor
,
D3DCOLOR victimColor
,
char
nWeapon
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
const
char
*
,
const
char
*
,
D3DCOLOR
,
D3DCOLOR
,
char
)
)
GetAddress
(
0x6A590
)
)
(
this
,
szKiller
,
szVictim
,
killerColor
,
victimColor
,
nWeapon
)
;
}
void
CDeathWindow
::
AddMessage
(
const
char
*
szKiller
,
const
char
*
szVictim
,
D3DCOLOR killerColor
,
D3DCOLOR victimColor
,
char
nWeapon
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
const
char
*
,
const
char
*
,
D3DCOLOR
,
D3DCOLOR
,
char
)
)
GetAddress
(
0x6A670
)
)
(
this
,
szKiller
,
szVictim
,
killerColor
,
victimColor
,
nWeapon
)
;
}
CNetGame struct:
C++:
struct
stSAMP
{
char
pad_0
[
44
]
;
void
*
pRakClientInterface
;
char
m_szHostAddress
[
257
]
;
char
m_szHostname
[
257
]
;
bool
m_bDisableCollision
;
bool
m_bUpdateCameraTarget
;
bool
m_bNametagStatus
;
int
m_nPort
;
BOOL m_bLanMode
;
uint32_t
m_aMapIcons
[
100
]
;
int
m_nGameState
;
uint32_t
m_lastConnectAttempt
;
Settings
*
m_pSettings
;
char
pad_2
[
5
]
;
void
*
m_pPools
;
// i`m not found :(
}
;
Server settings struct:
C++:
struct
stServerPresets
{
bool
m_bUseCJWalk
;
unsigned
int
m_nDeadDropsMoney
;
float
m_fWorldBoundaries
[
4
]
;
bool
m_bAllowWeapons
;
float
m_fGravity
;
bool
m_bEnterExit
;
BOOL m_bVehicleFriendlyFire
;
bool
m_bHoldTime
;
bool
m_bInstagib
;
bool
m_bZoneNames
;
bool
m_bFriendlyFire
;
BOOL m_bClassesAvailable
;
float
m_fNameTagsDrawDist
;
bool
m_bManualVehicleEngineAndLight
;
unsigned
char
m_nWorldTimeHour
;
unsigned
char
m_nWorldTimeMinute
;
unsigned
char
m_nWeather
;
bool
m_bNoNametagsBehindWalls
;
int
m_nPlayerMarkersMode
;
float
m_fChatRadius
;
bool
m_bNameTags
;
bool
m_bLtdChatRadius
;
}
;
C++:
struct
stSAMPPools
{
// NOT TESTED
void
*
u1
;
// i
void
*
u2
;
// dont
void
*
u3
;
// know
void
*
u4
;
// what is this
struct
stActorPool
*
pActor
;
struct
stObjectPool
*
pObject
;
struct
stGangZonePool
*
pGangzone
;
struct
stTextLabelPool
*
pText3D
;
struct
stTextdrawPool
*
pTextdraw
;
void
*
u5
;
// maybe 3D text pools
struct
stPlayerPool
*
pPlayer
;
struct
stVehiclePool
*
pVehicle
;
struct
stPickupPool
*
pPickup
;
}
;
0xB5A0 R4
0xC4550 R4
0xC476B R4
SA:MP R4 Anticheat
CGame__ProcessFrameLimiter = samp.dll + 0xA1C20
destr0ys
20.04.2021, 19:53
Anyone SetPlayerDrunkLevel offset for 0.3.7-R4 ?
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