PDA

Просмотр полной версии : how to load file skin .txd & .dff using c++


MarsArgo1999x
31.12.2022, 11:15
how to load file skin .txd & .dff using c++

Digger Man52
09.01.2023, 06:23
string txd = string(patch) + "\\models\\123.txd";

RwTexDictionary* txd = CFileLoader::LoadTexDictionary(txd.c_str());

TestTexture = RwTexDictionaryFindNamedTexture(txd, "TestTexture2");

plugin-sdk/plugin_III/game_III/CFileLoader.cpp at master · DK22Pac/plugin-sdk (https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_III/game_III/CFileLoader.cpp)

An SDK for developing ASI/CLEO plugins for GTA San Andreas, GTA Vice City and GTA III - DK22Pac/plugin-sdk

github.com

MarsArgo1999x
18.01.2023, 07:01
string txd = string(patch) + "\\models\\123.txd";

RwTexDictionary* txd = CFileLoader::LoadTexDictionary(txd.c_str());
TestTexture = RwTexDictionaryFindNamedTexture(txd, "TestTexture2");

plugin-sdk/plugin_III/game_III/CFileLoader.cpp at master · DK22Pac/plugin-sdk (https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_III/game_III/CFileLoader.cpp)

An SDK for developing ASI/CLEO plugins for GTA San Andreas, GTA Vice City and GTA III - DK22Pac/plugin-sdk

github.com



Gta sa Right?