Код:
#include "script.h"
#include
#include
Vehicle fbiVeh1
,
fbiVeh2
,
fbiVeh3
,
fbiVeh4
,
fbiVeh5
,
// Машины в ФБР
fbi2Veh1
,
fbi2Veh2
,
fbi2Veh3
,
fbi2Veh4
,
fbi2Veh5
,
riotVeh1
,
riotVeh2
,
pcjVeh1
,
pcjVeh2
,
froggerVeh1
,
froggerVeh2
,
police4Veh1
,
police4Veh2
,
police4Veh3
;
int
fbiSpawned
=
0
,
// Количество заспавненных машин
fbi2Spawned
=
0
,
riotSpawned
=
0
,
pcjSpawned
=
0
,
froggerSpawned
=
0
,
police4Spawned
=
0
;
int
fbiSpawnDistance
=
0
,
// Дальность спауна машины от игрока
fbi2SpawnDistance
=
0
,
riotSpawnDistance
=
0
,
pcjSpawnDistance
=
0
,
froggerSpawnDistance
=
0
,
police4SpawnDistance
=
0
;
void
fbicars
(
)
{
Ped playerPed
=
PLAYER
::
PLAYER_PED_ID
(
)
;
Vehicle veh
=
PED
::
GET_VEHICLE_PED_IS_USING
(
playerPed
)
;
Vector3 position
=
ENTITY
::
GET_ENTITY_COORDS
(
playerPed
,
1
)
;
DWORD fbi
=
GAMEPLAY
::
GET_HASH_KEY
(
"fbi"
)
;
// FBI Buffalo
int
fbiSpawnDistance
=
GAMEPLAY
::
GET_DISTANCE_BETWEEN_COORDS
(
140.914
,
-
744.040
,
32.779
,
position
.
x
,
position
.
y
,
position
.
z
,
0
)
;
if
(
fbiSpawnDistance
100
&&
fbiVehDistance
>
100
)
{
if
(
fbiSpawned
==
5
)
{
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
fbiVeh1
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
fbiVeh2
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
fbiVeh3
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
fbiVeh4
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
fbiVeh5
)
;
fbiSpawned
-=
5
;
}
}
DWORD fbi2
=
GAMEPLAY
::
GET_HASH_KEY
(
"fbi2"
)
;
// FBI Granger
int
fbi2SpawnDistance
=
GAMEPLAY
::
GET_DISTANCE_BETWEEN_COORDS
(
104.097
,
-
730.600
,
32.756
,
position
.
x
,
position
.
y
,
position
.
z
,
0
)
;
if
(
fbi2SpawnDistance
100
&&
fbi2VehDistance
>
100
)
{
if
(
fbi2Spawned
==
5
)
{
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
fbi2Veh1
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
fbi2Veh2
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
fbi2Veh3
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
fbi2Veh4
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
fbi2Veh5
)
;
fbi2Spawned
-=
5
;
}
}
DWORD riot
=
GAMEPLAY
::
GET_HASH_KEY
(
"riot"
)
;
// Riot
int
riotSpawnDistance
=
GAMEPLAY
::
GET_DISTANCE_BETWEEN_COORDS
(
93.386
,
-
720.295
,
32.786
,
position
.
x
,
position
.
y
,
position
.
z
,
0
)
;
if
(
riotSpawnDistance
100
&&
riotVehDistance
>
100
)
{
if
(
riotSpawned
==
2
)
{
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
riotVeh1
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
riotVeh2
)
;
riotSpawned
-=
2
;
}
}
DWORD police4
=
GAMEPLAY
::
GET_HASH_KEY
(
"police4"
)
;
// Interceptor
int
police4SpawnDistance
=
GAMEPLAY
::
GET_DISTANCE_BETWEEN_COORDS
(
163.070
,
-
741.207
,
32.739
,
position
.
x
,
position
.
y
,
position
.
z
,
0
)
;
if
(
police4SpawnDistance
100
&&
police4VehDistance
>
100
)
{
if
(
police4Spawned
==
3
)
{
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
police4Veh1
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
police4Veh2
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
police4Veh3
)
;
police4Spawned
-=
3
;
}
}
DWORD pcj
=
GAMEPLAY
::
GET_HASH_KEY
(
"pcj"
)
;
// PC
int
pcjSpawnDistance
=
GAMEPLAY
::
GET_DISTANCE_BETWEEN_COORDS
(
140.914
,
-
744.040
,
32.779
,
position
.
x
,
position
.
y
,
position
.
z
,
0
)
;
if
(
pcjSpawnDistance
100
&&
pcjVehDistance
>
100
)
{
if
(
pcjSpawned
==
2
)
{
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
pcjVeh1
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
pcjVeh2
)
;
pcjSpawned
-=
2
;
}
}
DWORD frogger
=
GAMEPLAY
::
GET_HASH_KEY
(
"frogger"
)
;
// Frogger
int
froggerSpawnDistance
=
GAMEPLAY
::
GET_DISTANCE_BETWEEN_COORDS
(
138.607
,
-
750.402
,
262.590
,
position
.
x
,
position
.
y
,
position
.
z
,
0
)
;
if
(
froggerSpawnDistance
100
&&
froggerVehDistance
>
100
)
{
if
(
froggerSpawned
==
2
)
{
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
froggerVeh1
)
;
ENTITY
::
SET_VEHICLE_AS_NO_LONGER_NEEDED
(
&
froggerVeh2
)
;
froggerSpawned
-=
2
;
}
}
}
ScriptHookV библиотеки для гта 5. Что не так? Машины не спавнятся