
01.02.2016, 19:29
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Флудер
Регистрация: 26.10.2013
Сообщений: 4,924
С нами:
6603505
Репутация:
183
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Сообщение от Спойлер
C++:
Код:
bool
Driving
(
int
PlayerID
)
{
if
(
PlayerID
==
ACTOR_SELF
)
PlayerID
=
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
sLocalPlayerID
;
int
state
;
if
(
PlayerID
==
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
sLocalPlayerID
)
state
=
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
pLocalPlayer
->
pSAMP_Actor
->
pGTA_Ped
->
state
;
else
state
=
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
pRemotePlayer
[
PlayerID
]
->
pPlayerData
->
pSAMP_Actor
->
pGTA_Ped
->
state
;
if
(
state
==
50
)
return
true
;
else
return
false
;
}
;
Сообщение от Спойлер
C++:
Код:
bool
isDriver
(
int
PlayerID
)
{
if
(
PlayerID
==
ACTOR_SELF
)
PlayerID
=
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
sLocalPlayerID
;
if
(
PlayerID
==
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
sLocalPlayerID
)
{
if
(
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
pLocalPlayer
->
pSAMP_Actor
->
pGTA_Ped
->
state
==
50
)
if
(
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
pLocalPlayer
->
pSAMP_Actor
->
pGTA_Ped
->
vehicle
->
passengers
[
0
]
==
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
pLocalPlayer
->
pSAMP_Actor
->
pGTA_Ped
)
return
true
;
}
else
{
if
(
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
pRemotePlayer
[
PlayerID
]
->
pPlayerData
->
pSAMP_Actor
->
pGTA_Ped
->
state
==
50
)
if
(
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
pRemotePlayer
[
PlayerID
]
->
pPlayerData
->
pSAMP_Actor
->
pGTA_Ped
->
vehicle
->
passengers
[
0
]
==
SF
->
getSAMP
(
)
->
getPlayers
(
)
->
pRemotePlayer
[
PlayerID
]
->
pPlayerData
->
pSAMP_Actor
->
pGTA_Ped
)
return
true
;
}
return
false
;
}
;
Сообщение от Спойлер
C++:
[CODE]
float
getSkill
(
int
weaponId
)
{
float
Skill
=
1000.0f
;
if
(
(
weaponId
>=
22
)
&&
(
weaponId
Сообщение от Спойлер
C++:
Код:
bool
IsOnScreen
(
DWORD OBJECT
)
{
DWORD dwFunc
=
FUNC_IsVisible
;
DWORD dwThis
=
(
DWORD
)
SF
->
getSAMP
(
)
->
getInfo
(
)
->
pPools
->
pObject
->
object
[
OBJECT
]
->
pGTAEntity
;
bool
bReturn
=
false
;
_asm
{
mov ecx
,
dwThis
call dwFunc
mov bReturn
,
al
}
return
bReturn
;
}
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