
22.09.2016, 21:58
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Banned
Регистрация: 12.05.2010
Сообщений: 0
С нами:
8420929
Репутация:
0
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Не рендрится нихуя.
PHP:
Код:
bool
CALLBACK
outcomingRPC
(
stRakNetHookParams
*
params
)
{
if
(
params
-
>
packetId
==
RPCEnumeration
:
:
RPC_GiveTakeDamage
)
if
(
lol
==
true
)
{
params
-
>
bitStream
-
>
Read
(
bGiveOrTake
)
;
params
-
>
bitStream
-
>
Read
(
iPlayerID
)
;
params
-
>
bitStream
-
>
Read
(
fAmmount
)
;
params
-
>
bitStream
-
>
Read
(
iWeaponID
)
;
params
-
>
bitStream
-
>
Read
(
iBodyPart
)
;
if
(
!
bGiveOrTake
)
{
SF
-
>
getSAMP
(
)
-
>
getChat
(
)
-
>
AddChatMessage
(
D3DCOLOR_XRGB
(
245
,
184
,
0
)
,
"{006400}Попал по: %d | Нанес: %.f | Оружие: %d | Часть тела: %d "
,
iPlayerID
,
fAmmount
,
iWeaponID
,
iBodyPart
)
;
sprintf
(
buf
,
"{006400}/ - %.2f / "
,
fAmmount
)
;
rTimer
=
GetTickCount
(
)
+
2000
;
}
else
{
SF
-
>
getSAMP
(
)
-
>
getChat
(
)
-
>
AddChatMessage
(
D3DCOLOR_XRGB
(
245
,
184
,
0
)
,
"{8b0000}Урон от: %d | Нанес по мне: %.f | Оружие: %d | Часть тела: %d "
,
iPlayerID
,
fAmmount
,
iWeaponID
,
iBodyPart
)
;
}
}
;
return
true
;
}
;
bool
CALLBACK
Present
(
CONST
RECT
*
pSourceRect
,
CONST
RECT
*
pDestRect
,
HWND
hDestWindowOverride
,
CONST
RGNDATA
*
pDirtyRegion
)
{
if
(
SUCCEEDED
(
SF
-
>
getRender
(
)
-
>
BeginRender
(
)
)
)
if
(
rTimer
>=
GetTickCount
(
)
)
{
float sx
,
sy
;
SF
-
>
getGame
(
)
-
>
convert3DCoordsToScreen
(
SF
-
>
getSAMP
(
)
-
>
getPlayers
(
)
-
>
GetOnFootData
(
iPlayerID
)
-
>
fPosition
[
0
]
,
SF
-
>
getSAMP
(
)
-
>
getPlayers
(
)
-
>
GetOnFootData
(
iPlayerID
)
-
>
fPosition
[
1
]
,
SF
-
>
getSAMP
(
)
-
>
getPlayers
(
)
-
>
GetOnFootData
(
iPlayerID
)
-
>
fPosition
[
2
]
+
1
,
&
sx
,
&
sy
)
;
pFont
-
>
Print
(
buf
,
sx
,
sy
,
false
)
;
SF
-
>
getRender
(
)
-
>
EndRender
(
)
;
}
;
return
true
;
}
;
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