
24.05.2019, 23:05
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Участник форума
Регистрация: 19.01.2017
Сообщений: 130
С нами:
4901705
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what's difference between
1.
stOnFootData OnFoot;
memcpy(&OnFoot, &g_Players->pLocalPlayer->onFootData, sizeof(stOnFootData));
OnFoot->byteHealth = 50;
BitStream bsOnFoot;
bsOnFoot.Write((BYTE)ID_PLAYER_SYNC);
bsOnFoot.Write((PCHAR)&OnFoot, sizeof(stOnFootData));
g_RakFuncs->Send(&bsOnFoot, HIGH_PRIORITY, UNRELIABLE_SEQUENCED, 0);
and
2.
g_Player->pLocalPlayer->OnFootData.byteHealth ?
Is 1. better synced ?
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