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  #7  
Старый 22.08.2020, 15:30
RazorRw
Флудер
Регистрация: 16.09.2019
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Репутация: 183


По умолчанию

by S E V E N

CInput:

C++:





Код:
CInput
::
CInput
(
IDirect3DDevice9
*
pDevice
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
IDirect3DDevice9
*
)
)
GetAddress
(
0x69390
)
)
(
this
,
pDevice
)
;
}
void
CInput
::
GetRect
(
CRect
*
pRect
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
CRect
*
)
)
GetAddress
(
0x69400
)
)
(
this
,
pRect
)
;
}
void
CInput
::
Open
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x69440
)
)
(
this
)
;
}
void
CInput
::
Close
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x69540
)
)
(
this
)
;
}
void
CInput
::
AddRecall
(
const
char
*
szString
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
const
char
*
)
)
GetAddress
(
0x69590
)
)
(
this
,
szString
)
;
}
void
CInput
::
RecallUp
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x695F0
)
)
(
this
)
;
}
void
CInput
::
RecallDown
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x69660
)
)
(
this
)
;
}
void
CInput
::
EnableCursor
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x696B0
)
)
(
this
)
;
}
CMDPROC CInput
::
GetCommandHandler
(
const
char
*
szName
)
{
return
(
(
CMDPROC
(
__thiscall
*
)
(
CInput
*
,
const
char
*
)
)
GetAddress
(
0x696D0
)
)
(
this
,
szName
)
;
}
void
CInput
::
SetDefaultCommand
(
CMDPROC proc
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
CMDPROC
)
)
GetAddress
(
0x69720
)
)
(
this
,
proc
)
;
}
void
CInput
::
AddCommand
(
const
char
*
szName
,
CMDPROC handler
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
const
char
*
,
CMDPROC
)
)
GetAddress
(
0x69730
)
)
(
this
,
szName
,
handler
)
;
}
BOOL CInput
::
MsgProc
(
int
uMsg
,
int
wParam
,
int
lParam
)
{
return
(
(
BOOL
(
__thiscall
*
)
(
CInput
*
,
int
,
int
,
int
)
)
GetAddress
(
0x69790
)
)
(
this
,
uMsg
,
wParam
,
lParam
)
;
}
void
CInput
::
ResetDialogControls
(
CDXUTDialog
*
pGameUi
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
CDXUTDialog
*
)
)
GetAddress
(
0x69800
)
)
(
this
,
pGameUi
)
;
}
void
CInput
::
Send
(
const
char
*
szString
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
,
const
char
*
)
)
GetAddress
(
0x698C0
)
)
(
this
,
szString
)
;
}
void
CInput
::
ProcessInput
(
)
{
(
(
void
(
__thiscall
*
)
(
CInput
*
)
)
GetAddress
(
0x69990
)
)
(
this
)
;
}


CDeathWindow:

C++:





Код:
CDeathWindow
::
CDeathWindow
(
IDirect3DDevice9
*
pDevice
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
IDirect3DDevice9
*
)
)
GetAddress
(
0x6A610
)
)
(
this
,
pDevice
)
;
}
CDeathWindow
::
~
CDeathWindow
(
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
)
)
GetAddress
(
0x69AFD
)
)
(
this
)
;
}
void
CDeathWindow
::
InitializeAuxFonts
(
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
)
)
GetAddress
(
0x69B70
)
)
(
this
)
;
}
void
CDeathWindow
::
PushBack
(
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
)
)
GetAddress
(
0x69BE0
)
)
(
this
)
;
}
void
CDeathWindow
::
DrawText
(
const
char
*
szText
,
CRect rect
,
D3DCOLOR color
,
int
nFormat
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
const
char
*
,
CRect
,
D3DCOLOR
,
int
)
)
GetAddress
(
0x69C00
)
)
(
this
,
szText
,
rect
,
color
,
nFormat
)
;
}
void
CDeathWindow
::
DrawWeaponSprite
(
const
char
*
szSpriteId
,
CRect rect
,
D3DCOLOR color
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
const
char
*
,
CRect
,
D3DCOLOR
)
)
GetAddress
(
0x69D00
)
)
(
this
,
szSpriteId
,
rect
,
color
)
;
}
void
CDeathWindow
::
GetWeaponSpriteRectSize
(
void
*
pPoint
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
void
*
)
)
GetAddress
(
0x69D90
)
)
(
this
,
pPoint
)
;
}
const
char
*
CDeathWindow
::
GetWeaponSpriteId
(
char
nWeapon
)
{
return
(
(
const
char
*
(
__thiscall
*
)
(
CDeathWindow
*
,
char
)
)
GetAddress
(
0x69E10
)
)
(
this
,
nWeapon
)
;
}
void
CDeathWindow
::
ResetFonts
(
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
)
)
GetAddress
(
0x6A110
)
)
(
this
)
;
}
void
CDeathWindow
::
Draw
(
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
)
)
GetAddress
(
0x6A2A0
)
)
(
this
)
;
}
void
CDeathWindow
::
AddEntry
(
const
char
*
szKiller
,
const
char
*
szVictim
,
D3DCOLOR killerColor
,
D3DCOLOR victimColor
,
char
nWeapon
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
const
char
*
,
const
char
*
,
D3DCOLOR
,
D3DCOLOR
,
char
)
)
GetAddress
(
0x6A590
)
)
(
this
,
szKiller
,
szVictim
,
killerColor
,
victimColor
,
nWeapon
)
;
}
void
CDeathWindow
::
AddMessage
(
const
char
*
szKiller
,
const
char
*
szVictim
,
D3DCOLOR killerColor
,
D3DCOLOR victimColor
,
char
nWeapon
)
{
(
(
void
(
__thiscall
*
)
(
CDeathWindow
*
,
const
char
*
,
const
char
*
,
D3DCOLOR
,
D3DCOLOR
,
char
)
)
GetAddress
(
0x6A670
)
)
(
this
,
szKiller
,
szVictim
,
killerColor
,
victimColor
,
nWeapon
)
;
}
 
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