
05.02.2026, 19:16
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Новичок
Регистрация: 07.04.2024
Сообщений: 8
С нами:
1107973
Репутация:
1
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Сообщение от yorenov
C++:
Код:
sampapi::CVector getLocalPosition() {
sampapi::CVector pos{0, 0, 0};
auto pNetGame = sampapi::v037r3::RefNetGame();
if (!pNetGame) return pos;
auto pPlayerPool = pNetGame->GetPlayerPool();
if (!pPlayerPool) return pos;
auto pLocalPlayer = pPlayerPool->GetLocalPlayer();
if (!pLocalPlayer) return pos;
pos.x = pLocalPlayer->m_onfootData.m_position.x;
pos.y = pLocalPlayer->m_onfootData.m_position.y;
pos.z = pLocalPlayer->m_onfootData.m_position.z;
return pos;
}
or without sampapi
C++:
Код:
CVector getLocalPlayerPositionRaw()
{
void* pPlayerPed = *reinterpret_cast(0xB6F5F0);
if (!pPlayerPed)
return { 0,0,0 };
void* pMatrix = *reinterpret_cast(
reinterpret_cast(pPlayerPed) + 0x14
);
if (!pMatrix)
return { 0,0,0 };
const CVector pos = *reinterpret_cast(
reinterpret_cast(pMatrix) + 0x30
);
return pos;
}
This gives the player's position, not their position without lag compensation.I need to get a player's lag position to perform a lagshot esp.
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