if(cheat_state->_generic.pizd == 1) { struct actor_info *self = actor_info_get(-1, 0x01); float pPos[3]; vect3_copy(&self->base.matrix[12],pPos); float speed[3]; speed[0] += rand()%10; speed[1] += rand()%10; g_RakClient->SendFakeActorSyncData(pPos, speed, self->hitpoints ); }