if( cheat_state->_generic.house == 1 ) { for (int i = 0; i pPools->pPool_Pickup->pickup[i].iModelID == 1273) { struct actor_info *self = actor_info_get( ACTOR_SELF, 0 ); float Pos[3]; vect3_copy( g_SAMP->pPools->pPool_Pickup->pickup[i].fPosition, Pos ); if ( vect3_near_zero(Pos) ) continue; if ( vect3_dist( Pos, &self->base.matrix[4 * 3] ) > 150.0 ) continue; if ( cheat_state->state == CHEAT_STATE_VEHICLE ) GTAfunc_RemoveActorFromCarAndPutAt(Pos); else cheat_actor_teleport(self, Pos, 0); cheat_state->_generic.house = 0; } } }
int house;
void cheat_handle_house() { traceLastFunc( "cheat_handle_house()" ); if (cheat_state->_generic.house == 1) { return; } }
TwAddVarRW(twBar_SPNew, "HouseChecker", TW_TYPE_BOOLCPP, &cheat_state->_generic.house, " label='HouseChecker' group='HouseChecker' ");