void __stdcall utp ( std :: string param ) { if ( param . empty ( ) ) return ; int i = std :: stoi ( param ) ; actor_info * acter = SF -> getGame ( ) -> actorInfoGet ( - 1 , 0x01 ) ; acter -> base . matrix [ 4 * 3 ] = SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ i ] -> pPlayerData -> fOnFootPos [ 0 ] ; acter -> base . matrix [ 4 * 3 + 1 ] = SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ i ] -> pPlayerData -> fOnFootPos [ 1 ] ; acter -> base . matrix [ 4 * 3 + 2 ] = SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ i ] -> pPlayerData -> fOnFootPos [ 2 ] ; }