DWORD lol = 0xB73458 ; lol = lol + 34 ; int temp = 255 ; WriteProcessMemory ( pwHandle , ( LPVOID ) lol , & temp , 4 , 0 ) ;
for ( int i = 0 ; i getSAMP ( ) -> getPlayers ( ) -> iIsListed [ i ] != 1 ) continue ; if ( SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ i ] == NULL ) continue ; if ( SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ i ] -> pPlayerData == NULL || SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ i ] -> pPlayerData -> pSAMP_Actor == NULL ) continue ; // i - переменная с игроками. }