float GetDistance(D3DXVECTOR3 target) { D3DXVECTOR3 player(PEDSELF->GetPosition()->fX, PEDSELF->GetPosition()->fY, PEDSELF->GetPosition()->fZ); return sqrt((player.x - target.x) * (player.x - target.x) + (player.y - target.y) * (player.y - target.y) + (player.z - target.z) * (player.z - target.z)); }
sprintf(szMsg, "%.0f m.", GetDistance(D3DXVECTOR3(x, y, z)));