bool bGiveOrTake ; UINT16 wPlayerID , dWeaponID , dBodypart ; float damage_amount ; params -> bitStream -> ResetReadPointer ( ) ; params -> bitStream -> Read ( bGiveOrTake ) ; params -> bitStream -> Read ( wPlayerID ) ; params -> bitStream -> Read ( damage_amount ) ; params -> bitStream -> Read ( dWeaponID ) ; params -> bitStream -> Read ( dBodypart ) ; if ( ! bGiveOrTake ) { SF -> getSAMP ( ) -> getChat ( ) -> AddChatMessage ( D3DCOLOR_XRGB ( 255 , 255 , 0 ) , "Id пакета: %d | playerId: %d | damage_amount: %0.2f | weaponId: %d | bodyPart: %d" , params -> packetId , wPlayerID , damage_amount , dWeaponID , dBodypart ) ;