CPed * pPedSelf = FindPlayerPed ( ) ; char Barr [ 50 ] ; sprintf ( Barr , "%d" , pPedSelf -> m_aWeapons -> m_nAmmoInClip ) ; pRender -> DrawString ( pRender -> pHPFont , Barr , { 1535 , 668 , 1 } , 25 , g_Config . g_Style . vecTheme [ ImGuiCol_HP ] , true ) ;