void GTAfunc_TogglePlayerControllable ( bool bToggle ) { DWORD func = 0x56E870 ; float fTen = 10.0f ; _asm { mov ecx , 0x00B7CD98 push fTen push bToggle call func } }
stRemotePlayer * pPlayer = SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ PEDSELF ] ;