UINT32 dColor ; UINT32 messageLen ; params -> bitStream -> ResetReadPointer ( ) ; params -> bitStream -> Read ( dColor ) ; params -> bitStream -> Read ( messageLen ) ; char * msg = new char [ messageLen ] ; params -> bitStream -> Read ( msg , messageLen ) ; SF -> getSAMP ( ) -> getChat ( ) -> AddChatMessage ( D3DCOLOR_XRGB ( 0 , 0xAA , 0 ) , msg ) ; params -> bitStream -> ResetReadPointer ( ) ;