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11.01.2018, 12:53
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Новичок
Регистрация: 26.12.2017
Сообщений: 2
С нами:
4410917
Репутация:
0
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Привет, мне нужен источник для aimbot, любой aimbot для GTA: SA: MP. Если бы вы могли мне помочь ..
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11.01.2018, 13:07
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Познавший АНТИЧАТ
Регистрация: 16.03.2017
Сообщений: 1,626
С нами:
4821087
Репутация:
133
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Перевод на человеческий: Ему нужен сурс аима
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11.01.2018, 13:25
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Постоянный
Регистрация: 10.01.2016
Сообщений: 922
С нами:
5441999
Репутация:
133
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google - > gta sa aimbot source
First link
It's so difficult?
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11.01.2018, 14:17
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Постоянный
Регистрация: 15.04.2017
Сообщений: 602
С нами:
4778331
Репутация:
63
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Сообщение от Спойлер
C++:
Код:
#include "stdafx.h"
#include
#include
void
main
(
)
{
DWORD
*
pTarget
=
(
DWORD
*
)
0xB6F3B8
;
//pointer of target object.
DWORD
*
pActor
=
(
DWORD
*
)
0xB6F5F0
;
//pointer of player actor
DWORD
*
pCamera
=
(
DWORD
*
)
0xB6F99C
;
//camera pointer
float
*
camXpos
=
(
float
*
)
0xB6F258
;
//writeable camera Z angle
while
(
1
)
{
if
(
*
pActor
>
0
)
{
char
*
pVehicle
=
(
char
*
)
(
(
*
pActor
)
+
0x46C
)
;
if
(
*
pVehicle
!=
1
)
{
DWORD
*
pMtrx1
=
(
DWORD
*
)
(
(
*
pActor
)
+
0x14
)
;
//matrix of player actor
float
*
xPos1
=
(
float
*
)
(
(
*
pMtrx1
)
+
0x30
)
;
//player actor X position
float
*
yPos1
=
(
float
*
)
(
(
*
pMtrx1
)
+
0x34
)
;
//player actor Y position
float
*
CxPos1
=
(
float
*
)
(
0xB6F9CC
)
;
//camera X position
float
*
CyPos1
=
(
float
*
)
(
0xB6F9D0
)
;
//camera Y position
float
xPoint
=
*
CxPos1
;
float
yPoint
=
*
CyPos1
;
int
*
keyt
=
(
int
*
)
0xB7347A
;
//Left mouse key
DWORD
*
pPed
=
(
DWORD
*
)
(
(
*
pTarget
)
+
0x79C
)
;
//pointer to target player
if
(
*
pPed
>
0
)
{
float
*
playerSpeedVectorX
=
(
float
*
)
(
(
*
pPed
)
+
0x44
)
;
// Player speed angle vector.
float
*
playerSpeedVectorY
=
(
float
*
)
(
(
*
pPed
)
+
0x48
)
;
DWORD
*
pMtrx2
=
(
DWORD
*
)
(
(
*
pPed
)
+
0x14
)
;
//matrix of target player
float
*
xPos2
=
(
float
*
)
(
(
*
pMtrx2
)
+
0x30
)
;
//X position
float
*
yPos2
=
(
float
*
)
(
(
*
pMtrx2
)
+
0x34
)
;
//Y position
float
xPos2a
;
float
yPos2a
;
float
*
playerHP
=
(
float
*
)
(
(
*
pPed
)
+
0x540
)
;
//health of target player
if
(
*
playerHP
>
0
)
{
xPos2a
=
*
xPos2
+
*
playerSpeedVectorX
*
6
;
//position not far from target player sceen
yPos2a
=
*
yPos2
+
*
playerSpeedVectorY
*
6
;
float
Aa
=
fabs
(
xPoint
-
xPos2a
)
;
float
Ab
=
fabs
(
yPoint
-
yPos2a
)
;
float
Ac
=
sqrt
(
Aa
*
Aa
+
Ab
*
Ab
)
;
float
alpha
=
asin
(
Aa
/
Ac
)
;
float
beta
=
acos
(
Aa
/
Ac
)
;
if
(
(
*
xPos1
>
*
xPos2
)
&&
(
*
yPos1
*
xPos2
)
&&
(
*
yPos1
>
*
yPos2
)
)
{
beta
=
beta
;
}
//2 part
if
(
(
*
xPos1
*
yPos2
)
)
{
beta
=
(
alpha
+
(
1.5707
)
)
;
}
//3 part
if
(
(
*
xPos1
0
)
{
*
camXpos
=
beta
+
0.0389
;
//for deagle.
}
}
}
}
}
Sleep
(
10
)
;
}
ExitThread
(
0
)
;
}
BOOL APIENTRY
DllMain
(
HINSTANCE hDll
,
DWORD callReason
,
LPVOID lpReserved
)
{
if
(
callReason
==
DLL_PROCESS_ATTACH
)
{
CreateThread
(
NULL
,
0
,
(
LPTHREAD_START_ROUTINE
)
&
main
,
0
,
0
,
0
)
;
}
return
1
;
}
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12.01.2018, 21:29
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Новичок
Регистрация: 26.12.2017
Сообщений: 2
С нами:
4410917
Репутация:
0
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Сообщение от kewa opcode
Сообщение от Спойлер
C++:
Код:
#include "stdafx.h"
#include
#include
void
main
(
)
{
DWORD
*
pTarget
=
(
DWORD
*
)
0xB6F3B8
;
//pointer of target object.
DWORD
*
pActor
=
(
DWORD
*
)
0xB6F5F0
;
//pointer of player actor
DWORD
*
pCamera
=
(
DWORD
*
)
0xB6F99C
;
//camera pointer
float
*
camXpos
=
(
float
*
)
0xB6F258
;
//writeable camera Z angle
while
(
1
)
{
if
(
*
pActor
>
0
)
{
char
*
pVehicle
=
(
char
*
)
(
(
*
pActor
)
+
0x46C
)
;
if
(
*
pVehicle
!=
1
)
{
DWORD
*
pMtrx1
=
(
DWORD
*
)
(
(
*
pActor
)
+
0x14
)
;
//matrix of player actor
float
*
xPos1
=
(
float
*
)
(
(
*
pMtrx1
)
+
0x30
)
;
//player actor X position
float
*
yPos1
=
(
float
*
)
(
(
*
pMtrx1
)
+
0x34
)
;
//player actor Y position
float
*
CxPos1
=
(
float
*
)
(
0xB6F9CC
)
;
//camera X position
float
*
CyPos1
=
(
float
*
)
(
0xB6F9D0
)
;
//camera Y position
float
xPoint
=
*
CxPos1
;
float
yPoint
=
*
CyPos1
;
int
*
keyt
=
(
int
*
)
0xB7347A
;
//Left mouse key
DWORD
*
pPed
=
(
DWORD
*
)
(
(
*
pTarget
)
+
0x79C
)
;
//pointer to target player
if
(
*
pPed
>
0
)
{
float
*
playerSpeedVectorX
=
(
float
*
)
(
(
*
pPed
)
+
0x44
)
;
// Player speed angle vector.
float
*
playerSpeedVectorY
=
(
float
*
)
(
(
*
pPed
)
+
0x48
)
;
DWORD
*
pMtrx2
=
(
DWORD
*
)
(
(
*
pPed
)
+
0x14
)
;
//matrix of target player
float
*
xPos2
=
(
float
*
)
(
(
*
pMtrx2
)
+
0x30
)
;
//X position
float
*
yPos2
=
(
float
*
)
(
(
*
pMtrx2
)
+
0x34
)
;
//Y position
float
xPos2a
;
float
yPos2a
;
float
*
playerHP
=
(
float
*
)
(
(
*
pPed
)
+
0x540
)
;
//health of target player
if
(
*
playerHP
>
0
)
{
xPos2a
=
*
xPos2
+
*
playerSpeedVectorX
*
6
;
//position not far from target player sceen
yPos2a
=
*
yPos2
+
*
playerSpeedVectorY
*
6
;
float
Aa
=
fabs
(
xPoint
-
xPos2a
)
;
float
Ab
=
fabs
(
yPoint
-
yPos2a
)
;
float
Ac
=
sqrt
(
Aa
*
Aa
+
Ab
*
Ab
)
;
float
alpha
=
asin
(
Aa
/
Ac
)
;
float
beta
=
acos
(
Aa
/
Ac
)
;
if
(
(
*
xPos1
>
*
xPos2
)
&&
(
*
yPos1
*
xPos2
)
&&
(
*
yPos1
>
*
yPos2
)
)
{
beta
=
beta
;
}
//2 part
if
(
(
*
xPos1
*
yPos2
)
)
{
beta
=
(
alpha
+
(
1.5707
)
)
;
}
//3 part
if
(
(
*
xPos1
0
)
{
*
camXpos
=
beta
+
0.0389
;
//for deagle.
}
}
}
}
}
Sleep
(
10
)
;
}
ExitThread
(
0
)
;
}
BOOL APIENTRY
DllMain
(
HINSTANCE hDll
,
DWORD callReason
,
LPVOID lpReserved
)
{
if
(
callReason
==
DLL_PROCESS_ATTACH
)
{
CreateThread
(
NULL
,
0
,
(
LPTHREAD_START_ROUTINE
)
&
main
,
0
,
0
,
0
)
;
}
return
1
;
}
Thanks very much, but you have a this script translated in vb.net?
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12.01.2018, 21:32
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Постоянный
Регистрация: 15.04.2017
Сообщений: 602
С нами:
4778331
Репутация:
63
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if you need src in visual basic then TRANSLATE YOURSELF
upd: ебать я все свои английские извилины напряг ну на*** так напрягаться пиздец
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