PEDSELF->GetHealth()
float health = * ( float * ) ( ( * ( DWORD * ) 0xB6F5F0 ) + 0x540 ) ; float armour = * ( float * ) ( ( * ( DWORD * ) 0xB6F5F0 ) + 0x548 ) ; // а так же вот так броню
float health = * reinterpret_cast ( 0xB6F5F0 ) [ 0x540 / sizeof ( float ) ] ; float armour = * reinterpret_cast ( 0xB6F5F0 ) [ 0x548 / sizeof ( float ) ] ;
float health = * reinterpret_cast ( 0xB6F5F0 ) [ 0x540 / 4 ] ; float armour = * reinterpret_cast ( 0xB6F5F0 ) [ 0x548 / 4 ] ;
DWORD CPed = * ( DWORD * ) 0xB6F5F0 ; float health = * ( float * ) ( CPed + 0x540 ) ; float armour = * ( float * ) ( Cped + 0x548 ) ;
float health = ( * reinterpret_cast ( 0xB6F5F0 ) ) [ 0x540 / sizeof ( float ) ] ; float armour = ( * reinterpret_cast ( 0xB6F5F0 ) ) [ 0x548 / sizeof ( float ) ] ;