local btx , bty , btz = getMarkerPos ( ) setCharCoordinates ( playerPed , btx , bty , btz ) function getMarkerPos ( ) local mem1 = memory . getint32 ( sampGetBase ( ) + 0x21A10C , false ) local enabled = memory . read ( mem1 + 0x24 , 4 , true ) if enabled == 1 then local mposX = memory . getfloat ( mem1 + 0xC , false ) local mposY = memory . getfloat ( mem1 + 0x10 , false ) local mposZ = memory . getfloat ( mem1 + 0x14 , false ) return mposX , mposY , mposZ end return nil , nil , nil end