void InCarSync ( float x , float y , float z ) { stInCarData data { } ; data = SF -> getSAMP ( ) -> getPlayers ( ) -> pLocalPlayer -> inCarData ; data . fPosition [ 0 ] = x ; data . fPosition [ 1 ] = y ; data . fPosition [ 2 ] = z ; BitStream bs ; bs . Write ( static_cast ( ID_VEHICLE_SYNC ) ) ; bs . Write ( reinterpret_cast ( & data ) , sizeof ( stInCarData ) ) ; SF -> getRakNet ( ) -> SendPacket ( & bs ) ; }
IncarSync ( float Xx , float Yx , float Zx ) { float poss [ 3 ] = { poss [ 0 ] = Xx , poss [ 1 ] = Yx , poss [ 2 ] = Zx } ; InCarData data ; memcpy ( & data , & SF -> getSAMP ( ) -> getPlayers ( ) -> GetInCarData ( ) -> position , sizeof ( InCarData ) ) ; memcpy ( & data . position , & poss , sizeof ( float ) * 3 ) ; BitStream bs ; bs . Write ( ( BYTE ) ID_VEHICLE_SYNC ) ; bs . Write ( ( PCHAR ) & data , sizeof ( InCarData ) ) ; SF -> getRakNet ( ) -> SendPacket ( & bs ) ; }