void RakClient::SendFakeDriverSyncData(int iSAMPVehicleID, float fVehiclePos[3], float fVehicleHealth, float fMoveSpeed[3]) { stInCarData InCarData; BitStream bsInCarData; struct actor_info *pSelfActor = actor_info_get( ACTOR_SELF, 0 ); InCarData.sVehicleID = iSAMPVehicleID; InCarData.fMoveSpeed[0] = fMoveSpeed[0]; InCarData.fMoveSpeed[1] = fMoveSpeed[1]; InCarData.fMoveSpeed[2] = fMoveSpeed[2]; InCarData.fPosition[0] = fVehiclePos[0]; InCarData.fPosition[1] = fVehiclePos[1]; InCarData.fPosition[2] = fVehiclePos[2]; InCarData.fVehicleHealth = fVehicleHealth; InCarData.bytePlayerHealth = (BYTE)pSelfActor->hitpoints; InCarData.byteArmor = (BYTE)pSelfActor->armor; if ( cheat_state->state == CHEAT_STATE_VEHICLE ) InCarData.byteCurrentWeapon = g_Players->pLocalPlayer->inCarData.byteCurrentWeapon; else if ( cheat_state->state == CHEAT_STATE_ACTOR ) InCarData.byteCurrentWeapon = g_Players->pLocalPlayer->onFootData.byteCurrentWeapon; else InCarData.byteCurrentWeapon = 0; bsInCarData.Write((BYTE)ID_VEHICLE_SYNC); bsInCarData.Write((PCHAR)&InCarData,sizeof(stInCarData)); g_RakClient->Send(&bsInCarData, HIGH_PRIORITY, RELIABLE_SEQUENCED, 0); }
void SendFakeDriverSyncData(float fVehiclePos[3], float fMoveSpeed[3]);
Ошибка 15 error C2511: void RakClient::SendFakeDriverSyncData(int,float [],float,float []): перегруженная функция-член не найдена в "RakClient" C:\Users\Денис\Desktop\Новая папка\mod_s0beit_sa-master\src\RakClient.cpp 132 1 mod_sa