pRender -> render_String ( 150 , 700 , Color ( 255 , 0 , 255 , 0 ) , DT_LEFT | DT_SHADOW , "X:%.2f Y:%.2f Z:%.2f" , GetPosX ( ) , GetPosY ( ) , GetPosZ ( ) ) ;
float GetPosX ( ) { float PlayerPosX ; p1 = * ( DWORD * ) 0xB6F5F0 + 0x14 ; p2 = * ( DWORD * ) p1 + 0x30 ; memcpy ( & PlayerPosX , ( void * ) p2 , sizeof ( PlayerPosX ) ) ; return PlayerPosX ; }