void GameText ( const char * szText , int iTime , signed int iStyle ) { typedef void ( __stdcall * GameText_t ) ( const char * , int , signed int ) ; GameText_t pGameText = ( GameText_t ) ( g_dwSAMP + 0x9C2C0 ) ; return pGameText ( szText , iTime , iStyle ) ; } using : GameText ( "~r~my text!" , 1000 , 5 ) ;