for ( int i = 0 ; i getSAMP ( ) -> getNetGame ( ) -> pools -> textLabelPool -> iIsListed [ i ] != 1 ) continue ; std :: string strdialogText ( SF -> getSAMP ( ) -> getNetGame ( ) -> pools -> textLabelPool -> textLabel [ i ] . text ) ; if ( strdialogText . find ( "НАШ ТЕКСТ" ) != std :: string :: npos ) { float labelposX = SF -> getSAMP ( ) -> getNetGame ( ) -> pools -> textLabelPool -> textLabel [ i ] . position [ 0 ] ; float labelposY = SF -> getSAMP ( ) -> getNetGame ( ) -> pools -> textLabelPool -> textLabel [ i ] . position [ 1 ] ; } }
for ( int i = 0 ; i getSAMP ( ) -> getNetGame ( ) -> pools -> objectPool -> isListed [ i ] != 1 ) continue ; }
SF -> getSAMP ( ) -> getNetGame ( ) -> pools -> objectPool -> object [ i ] -> position [ 0 ] ;