auto vehicle = FindPlayerVehicle ( - 1 , false ) ; int m_nNumberOfGears = vehicle -> m_pHandlingData -> m_transmissionData . m_nNumberOfGears ; for ( int i = 1 ; i m_pHandlingData -> m_transmissionData . m_aGears [ i ] . m_fMaxVelocity += 0.1 ; } vehicle -> m_pHandlingData -> m_transmissionData . m_fEngineAcceleration += 1 ; vehicle -> m_pHandlingData -> m_transmissionData . m_fMaxGearVelocity += 0.1 ; vehicle -> m_pHandlingData -> m_fTractionMultiplier *= 2 ;