if (*(float*)0xB6EC1C != *(float*)0xB6EC18) *(float*)0xB6EC18 = *(float*)0xB6EC1C;
float fValue [ 2 ] = { * reinterpret_cast ( 0xB6EC1C ) , * reinterpret_cast ( 0xB6EC18 ) } ; if ( fValue [ 0 ] != fValue [ 1 ] ) * reinterpret_cast ( 0xB6EC18 ) = fValue [ 0 ] ;