if ( set.hud_indicator_freeze ) { HUD_TEXT_TGL( x, cheat_state->_generic.vehicles_freeze ? color_enabled : color_disabled, "Freeze" ); }
if ( set.hud_indicator_flooder ) { HUD_TEXT_TGL( x, cheat_state->_generic.flooder ? color_enabled : color_disabled, "Flooder" ); }
inthud_indicator_freeze;
inthud_indicator_flooder;
if ( (ent = ini_register_entry("hud_indicator_freeze", TYPE_BOOL)) != NULL ) ini_register_data( ent, &set.hud_indicator_freeze, "true" );
if ( (ent = ini_register_entry("hud_indicator_flooder", TYPE_BOOL)) != NULL ) ini_register_data( ent, &set.hud_indicator_flooder, "true" );