IDirect3DTexture9 * Texture ; D3DXCreateTextureFromFileA ( g_pd3dDevice , "bg-ny-snow3.png" , & Texture ) ; { static float f = 0.0f ; ImGuiWindowFlags window_flags = 0 ; window_flags |= ImGuiWindowFlags_NoTitleBar ; window_flags |= ImGuiWindowFlags_ShowBorders ; window_flags |= ImGuiWindowFlags_NoScrollbar ; window_flags |= ImGuiWindowFlags_NoCollapse ; window_flags |= ImGuiWindowFlags_MenuBar ; ImGui :: Begin ( u8 "Проверка" , & bla , ImVec2 ( 0 , 0 ) , 0.3f , window_flags ) ; ImGui :: Text ( u8 "Привет, мир!" ) ; ImGui :: Image ( Texture , ImVec2 ( 200 , 200 ) ) ; ImGui :: Text ( u8 "123" ) ; ImGui :: Separator ( ) ; ImGui :: End ( ) ; }