UINT16 wPlayerID , wSkillLevel ; UINT8 team , fighting_style ; UINT32 dSkinId , player_color ; float PosX , PosY , PosZ , facing_angle ; params -> bitStream -> ResetReadPointer ( ) ; params -> bitStream -> Read ( wPlayerID ) ; params -> bitStream -> Read ( team ) ; params -> bitStream -> Read ( dSkinId ) ; params -> bitStream -> Read ( PosX ) ; params -> bitStream -> Read ( PosY ) ; params -> bitStream -> Read ( PosZ ) ; params -> bitStream -> Read ( facing_angle ) ; params -> bitStream -> Read ( player_color ) ; params -> bitStream -> Read ( fighting_style ) ; params -> bitStream -> Read ( wSkillLevel ) ; player_color = qq ; params -> bitStream -> ResetWritePointer ( ) ; params -> bitStream -> Write ( wPlayerID ) ; params -> bitStream -> Write ( team ) ; params -> bitStream -> Write ( dSkinId ) ; params -> bitStream -> Write ( PosX ) ; params -> bitStream -> Write ( PosY ) ; params -> bitStream -> Write ( PosZ ) ; params -> bitStream -> Write ( facing_angle ) ; params -> bitStream -> Write ( player_color ) ; params -> bitStream -> Write ( fighting_style ) ; params -> bitStream -> Write ( wSkillLevel ) ;
Продавец: ник или ID
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