// 몬스터 처리 ( 투렉 오크 시리즈 ) npc_begin npc_name = [turek_orc_sentinel] my_dying_event_begin handler(c1, i0, i1) = [ c1 = GetLastAttacker(); c1.quest_last_reward_time = 0; MACRO(@turek_dogtag, 7); ] my_dying_event_end npc_end npc_begin npc_name = [turek_orc_footman] my_dying_event_begin handler(c1, i0, i1) = [ c1 = GetLastAttacker(); c1.quest_last_reward_time = 0; MACRO(@turek_dogtag, 8); ] my_dying_event_end npc_end