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31.07.2022, 22:55
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Новичок
Регистрация: 17.07.2022
Сообщений: 17
С нами:
2014671
Репутация:
13
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Esp render: imgui.
Menu render: imgui.
Language: c++.
Code style: snake_case.
Comments navigation:@ note, @ ida, @ xref, @ credits, @ fix-me.
Dependencies: imgui, min-hook, json, etc.
Hooks:
◦ createmove,
◦ reset,
◦ present,
◦ lock_cursor,
◦ is_paused,
◦ is_hltv,
◦ override_view,
◦ modify_eye_position,
◦ build_transformations,
◦ etc.
Functions:
◦ legit-bot (auto fire, silent aim, smooth, fov),
◦ anti-aimbot (yaw and pitch modifiers),
◦ player esp (box, name, health bar and text),
◦ bunnyhop,
◦ removal of blood and molotov,
◦ no scope,
◦ third person,
◦ events system,
◦ log system,
◦ engine-prediction.
Interfaces:
◦ surface,
◦ dbg overlay,
◦ client,
◦ globals,
◦ engine,
◦ panel,
◦ etc.
Conventions:
◦ interface - i_interface,
◦ class - c_class,
◦ enum - e_enum,
◦ struct - struct_t.
Code style example:
C++:
Код:
struct
some_struct_t
{
bool
m_var
{
}
;
}
;
class
c_some_class
{
public
:
bool
m_var
{
}
;
}
;
enum
e_some_enum
{
create_move_index
=
22
,
paint_traverse_index
=
41
}
;
// @ note: test function
void
c_self_class
::
test_func
(
const
int
index
)
noexcept
{
const
auto
local
=
ctx
::
local
(
)
;
const
auto
eye_pos
=
ctx
::
local_data
::
m_eye_pos
;
static
const
auto
setup_bones_sig
=
static_cast
(
utils
::
sig
(
modules
::
m_client_dll
,
_
(
"55 8B EC 83 E4 F0 B8 D8"
)
)
)
;
}
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