Deadlock Cheat Base — an advanced, modular cheat development framework for games on the Source 2 engine. Deadlock Cheat Base offers a highly optimized, extensible, and well-organized structure, designed for developers looking to create secure and efficient cheats with minimal runtime overhead.
Doxygen Documentation: In-depth, clean, and organized documentation across all modules using Doxygen comments. This facilitates an easy understanding of the codebase for contributors.
Hook Management System: A powerful hook manager that leverages compile-time validation and tokenized hook identifiers. Hooks can be easily created, managed, and removed with minimal code, providing an organized way to inject functionality into the game.
Interactive ImGui Menu: Features a customizable and modern UI built with ImGui, allowing real-time configuration and control over cheat options.
Project Structure
core: Contains essential components for initializing and configuring the project:
bootstrap: Sets up and manages the foundational settings and system initialization.
ui: Manages the ImGui-based user interface, providing customizable and responsive UI elements for in-game controls.
systems: Core systems that provide the cheat's primary functionalities:
render: Handles graphics rendering for UI elements and overlays.
input: Processes user inputs, allowing for customizable control bindings and cheat toggling.
hooker: Manages the creation, registration, and removal of hooks, using the powerful hook management system.
module & pattern parser: Implements memory scanning and pattern matching, enabling fast, compile-time optimized access to function addresses in the game's memory.
utils: Contains helper functions and utility classes.
third_party: Contains external libraries that the project depends on:
imgui: A popular, lightweight library for creating graphical user interfaces, used here to build intuitive in-game menus.
minhook: A versatile, minimalistic hooking library.
valve: Implements the Source 2 SDK to support Valve’s games and engine structures.
Requirements
C++20/23-compliant compiler
Windows platform (DirectX 11 and Windows API integration)