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Вернуться   ANTICHAT > ПРОГРАММИРОВАНИЕ > Общие вопросы программирования
   
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Опции темы Поиск в этой теме Опции просмотра

  #1  
Старый 30.05.2025, 15:34
nonelike
Познающий
Регистрация: 22.12.2018
Сообщений: 72
С нами: 3890632

Репутация: 63
По умолчанию

plugin.hpp:





Код:
#ifndef PLUGIN_HPP
#define PLUGIN_HPP
#include 
#include 
#include 
#include "overlay.hpp"
using
namespace
std
::
placeholders
;
class
c_plugin
{
public
:
c_plugin
(
)
=
default
;
~
c_plugin
(
)
{
rakhook
::
destroy
(
)
;
render
::
destroy
(
)
;
overlay
::
destroy
(
)
;
}
;
kthook
::
kthook_simple

update_hook
{
reinterpret_cast

(
0x561B10
)
,
std
::
bind
(
&
c_plugin
::
update_hooked
,
this
,
_1
)
}
;
void
update_hooked
(
const
decltype
(
update_hook
)
&
hook
)
;
kthook
::
kthook_simple

wnd_proc_hook
{
reinterpret_cast

(
0x747EB0
)
,
std
::
bind
(
&
c_plugin
::
wnd_proc_hooked
,
this
,
_1
,
_2
,
_3
,
_4
,
_5
)
}
;
HRESULT
wnd_proc_hooked
(
const
decltype
(
wnd_proc_hook
)
&
hook
,
HWND hwnd
,
UINT umsg
,
WPARAM wp
,
LPARAM lp
)
;
}
;
#endif
// PLUGIN_HPP


overlay.hpp:





Код:
#ifndef OVERLAY_HPP
#define OVERLAY_HPP
#include 
#include "include/cef_app.h"
#include "render.hpp"
class
c_overlay
:
public
CefClient
,
public
CefRenderHandler
,
public
CefLifeSpanHandler
{
public
:
c_overlay
(
)
=
default
;
~
c_overlay
(
)
=
default
;
virtual
CefRefPtr

GetRenderHandler
(
)
override
{
return
this
;
}
;
virtual
CefRefPtr

GetLifeSpanHandler
(
)
override
{
return
this
;
}
virtual
void
OnAfterCreated
(
CefRefPtr

browser
)
override
{
this
->
browser
=
browser
;
}
void
OnPaint
(
CefRefPtr

browser
,
PaintElementType type
,
const
RectList
&
dirty_rects
,
const
void
*
buffer
,
int
width
,
int
height
)
override
;
void
GetViewRect
(
CefRefPtr

browser
,
CefRect
&
rect
)
override
{
rect
=
CefRect
(
0
,
0
,
840
,
660
)
;
}
;
CefRefPtr

GetBrowser
(
)
{
return
this
->
browser
;
}
;
private
:
CefRefPtr

browser
;
IMPLEMENT_REFCOUNTING
(
c_overlay
)
;
DISALLOW_COPY_AND_ASSIGN
(
c_overlay
)
;
}
;
namespace
overlay
{
inline
static
c_overlay
*
cef
;
inline
LPDIRECT3DTEXTURE9 texture
;
void
initialize
(
)
;
void
create_browser
(
std
::
string url
=
"https://url.com"
)
;
bool
wnd_proc
(
HWND hwnd
,
UINT umsg
,
WPARAM wp
,
LPARAM lp
)
;
void
destroy
(
)
;
}
#endif
// !OVERLAY_HPP


plugin.cpp:





Код:
#include "plugin.hpp"
void
c_plugin
::
update_hooked
(
const
decltype
(
update_hook
)
&
hook
)
{
static
bool
inited
=
false
;
if
(
!
inited
&&
c_chat
(
)
.
reference
(
)
&&
rakhook
::
initialize
(
)
)
{
inited
=
true
;
overlay
::
initialize
(
)
;
render
::
initialize
(
)
;
render
::
on_present
+=
[
]
(
)
{
if
(
!
overlay
::
texture
||
!
render
::
device
)
return
;
render
::
device
->
SetTexture
(
0
,
overlay
::
texture
)
;
render
::
device
->
SetRenderState
(
D3DRS_ALPHABLENDENABLE
,
TRUE
)
;
render
::
device
->
SetRenderState
(
D3DRS_SRCBLEND
,
D3DBLEND_SRCALPHA
)
;
render
::
device
->
SetRenderState
(
D3DRS_DESTBLEND
,
D3DBLEND_INVSRCALPHA
)
;
render
::
device
->
SetRenderState
(
D3DRS_LIGHTING
,
FALSE
)
;
struct
CUSTOMVERTEX
{
FLOAT x
,
y
,
z
,
rhw
;
FLOAT u
,
v
;
}
;
CUSTOMVERTEX vertices
[
]
=
{
{
0.0f
,
0.0f
,
0.0f
,
1.0f
,
0.0f
,
0.0f
}
,
{
840.0f
,
0.0f
,
0.0f
,
1.0f
,
1.0f
,
0.0f
}
,
{
0.0f
,
660.0f
,
0.0f
,
1.0f
,
0.0f
,
1.0f
}
,
{
840.0f
,
660.0f
,
0.0f
,
1.0f
,
1.0f
,
1.0f
}
}
;
render
::
device
->
SetFVF
(
D3DFVF_XYZRHW
|
D3DFVF_TEX1
)
;
render
::
device
->
DrawPrimitiveUP
(
D3DPT_TRIANGLESTRIP
,
2
,
vertices
,
sizeof
(
CUSTOMVERTEX
)
)
;
}
;
}
return
hook
.
call_trampoline
(
)
;
}
HRESULT c_plugin
::
wnd_proc_hooked
(
const
decltype
(
wnd_proc_hook
)
&
hook
,
HWND hwnd
,
UINT umsg
,
WPARAM wp
,
LPARAM lp
)
{
overlay
::
wnd_proc
(
hwnd
,
umsg
,
wp
,
lp
)
;
return
hook
.
call_trampoline
(
hwnd
,
umsg
,
wp
,
lp
)
;
}


overlay.cpp:





Код:
#include "overlay.hpp"
void
c_overlay
::
OnPaint
(
CefRefPtr

browser
,
PaintElementType type
,
const
RectList
&
dirty_rects
,
const
void
*
buffer
,
int
width
,
int
height
)
{
if
(
!
overlay
::
texture
)
D3DXCreateTexture
(
render
::
device
,
width
,
height
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_MANAGED
,
&
overlay
::
texture
)
;
D3DLOCKED_RECT locked_rect
;
overlay
::
texture
->
LockRect
(
0
,
&
locked_rect
,
nullptr
,
0
)
;
memcpy
(
locked_rect
.
pBits
,
buffer
,
width
*
height
*
4
)
;
overlay
::
texture
->
UnlockRect
(
0
)
;
}
void
overlay
::
create_browser
(
std
::
string url
)
{
CefWindowInfo window_info
;
CefBrowserSettings browser_settings
;
window_info
.
SetAsWindowless
(
nullptr
)
;
CefBrowserHost
::
CreateBrowser
(
window_info
,
cef
,
url
.
c_str
(
)
,
browser_settings
,
nullptr
,
nullptr
)
;
}
void
overlay
::
initialize
(
)
{
cef
=
new
c_overlay
(
)
;
std
::
string work_path
=
std
::
filesystem
::
current_path
(
)
.
string
(
)
;
std
::
filesystem
::
create_directories
(
work_path
+
"\\cache"
)
;
CefSettings settings
;
CefString
(
&
settings
.
browser_subprocess_path
)
.
FromASCII
(
std
::
string
(
work_path
+
"\\cef-sub-process.exe"
)
.
c_str
(
)
)
;
CefString
(
&
settings
.
log_file
)
=
work_path
+
"\\cef-log.log"
;
CefString
(
&
settings
.
cache_path
)
.
FromASCII
(
std
::
string
(
work_path
+
"\\cache"
)
.
c_str
(
)
)
;
CefString
(
&
settings
.
locales_dir_path
)
.
FromASCII
(
std
::
string
(
work_path
+
"\\locales"
)
.
c_str
(
)
)
;
CefString
(
&
settings
.
resources_dir_path
)
=
work_path
;
CefString
(
&
settings
.
locale
)
.
FromASCII
(
"ru"
)
;
CefString
(
&
settings
.
accept_language_list
)
.
FromASCII
(
"en-US,en,ru-RU,ru"
)
;
settings
.
no_sandbox
=
1
;
settings
.
multi_threaded_message_loop
=
1
;
settings
.
windowless_rendering_enabled
=
1
;
settings
.
background_color
=
0
;
settings
.
log_severity
=
LOGSEVERITY_DEBUG
;
settings
.
command_line_args_disabled
=
1
;
CefMainArgs main_args
;
CefInitialize
(
main_args
,
settings
,
nullptr
,
nullptr
)
;
create_browser
(
)
;
}
bool
overlay
::
wnd_proc
(
HWND hwnd
,
UINT umsg
,
WPARAM wp
,
LPARAM lp
)
{
if
(
cef
&&
cef
->
GetBrowser
(
)
)
{
CefRefPtr

host
=
cef
->
GetBrowser
(
)
->
GetHost
(
)
;
if
(
umsg
>=
WM_MOUSEMOVE
&&
umsg

SendMouseClickEvent
(
mouse_event
,
MBT_LEFT
,
false
,
1
)
;
break
;
case
WM_LBUTTONUP
:
host
->
SendMouseClickEvent
(
mouse_event
,
MBT_LEFT
,
true
,
1
)
;
break
;
case
WM_RBUTTONDOWN
:
host
->
SendMouseClickEvent
(
mouse_event
,
MBT_RIGHT
,
false
,
1
)
;
break
;
case
WM_RBUTTONUP
:
host
->
SendMouseClickEvent
(
mouse_event
,
MBT_RIGHT
,
true
,
1
)
;
break
;
case
WM_MBUTTONDOWN
:
host
->
SendMouseClickEvent
(
mouse_event
,
MBT_MIDDLE
,
false
,
1
)
;
break
;
case
WM_MBUTTONUP
:
host
->
SendMouseClickEvent
(
mouse_event
,
MBT_MIDDLE
,
true
,
1
)
;
break
;
case
WM_MOUSEWHEEL
:
{
int
delta
=
GET_WHEEL_DELTA_WPARAM
(
wp
)
;
host
->
SendMouseWheelEvent
(
mouse_event
,
0
,
delta
)
;
break
;
}
default
:
{
host
->
SendMouseMoveEvent
(
mouse_event
,
false
)
;
break
;
}
}
return
true
;
}
if
(
umsg
>=
WM_KEYDOWN
&&
umsg

(
wp
)
;
int
modifiers
=
0
;
if
(
GetKeyState
(
VK_SHIFT
)
&
0x8000
)
modifiers
|=
EVENTFLAG_SHIFT_DOWN
;
if
(
GetKeyState
(
VK_CONTROL
)
&
0x8000
)
modifiers
|=
EVENTFLAG_CONTROL_DOWN
;
if
(
GetKeyState
(
VK_MENU
)
&
0x8000
)
modifiers
|=
EVENTFLAG_ALT_DOWN
;
CefKeyEvent event
;
event
.
windows_key_code
=
keycode
;
event
.
native_key_code
=
static_cast

(
lp
)
;
event
.
modifiers
=
modifiers
;
if
(
umsg
==
WM_KEYDOWN
||
umsg
==
WM_SYSKEYDOWN
)
{
event
.
type
=
KEYEVENT_RAWKEYDOWN
;
}
else
if
(
umsg
==
WM_KEYUP
||
umsg
==
WM_SYSKEYUP
)
{
event
.
type
=
KEYEVENT_KEYUP
;
}
else
if
(
umsg
==
WM_CHAR
)
{
event
.
type
=
KEYEVENT_CHAR
;
}
host
->
SendKeyEvent
(
event
)
;
return
true
;
}
}
return
false
;
}
void
overlay
::
destroy
(
)
{
CefShutdown
(
)
;
if
(
texture
)
texture
->
Release
(
)
;
delete
cef
;
}


main.cpp:





Код:
#include "plugin.hpp"
c_plugin
*
plugin
;
int
__stdcall
DllMain
(
HMODULE instance
,
DWORD call_reason
,
LPVOID reserved
)
{
if
(
call_reason
==
DLL_PROCESS_ATTACH
)
{
DisableThreadLibraryCalls
(
instance
)
;
plugin
=
new
c_plugin
(
)
;
}
else
if
(
call_reason
==
DLL_PROCESS_DETACH
)
delete
plugin
;
return
TRUE
;
}


render.hpp:





Код:
#ifndef RENDER_HPP
#define RENDER_HPP
#include 
#include 
#include 
#include 
#include 
#pragma comment (lib, "d3d9.lib")
#pragma comment (lib, "d3dx9.lib")
#include "kthook/kthook.hpp"
#include "samp.hpp"
namespace
render
{
template

struct
on_event
:
public
std
::
vector
>
{
on_event
&
operator
+=
(
std
::
function

func
)
{
this
->
push_back
(
func
)
;
return
*
this
;
}
}
;
inline
on_event

on_present
;
inline
bool
initialized
=
false
;
inline
IDirect3DDevice9
*
device
;
void
initialize
(
)
;
void
destroy
(
)
;
}
#endif
// !RENDER_HPP


render.cpp:





Код:
#include "render.hpp"
#include "overlay.hpp"
kthook
::
kthook_signal

present_hook
;
kthook
::
kthook_signal

reset_hook
;
std
::
optional

d3d9_present_hooked
(
const
decltype
(
present_hook
)
&
hook
,
IDirect3DDevice9
*
device
,
CONST RECT
*
src_rect
,
CONST RECT
*
dest_rect
,
HWND dest_window
,
CONST RGNDATA
*
dirty_region
)
{
if
(
!
render
::
initialized
)
{
render
::
device
=
device
;
render
::
initialized
=
true
;
}
else
{
for
(
auto
&
f
:
render
::
on_present
)
{
if
(
f
)
f
(
)
;
}
}
return
std
::
nullopt
;
}
std
::
optional

d3d9_lost_hooked
(
const
decltype
(
reset_hook
)
&
hook
,
LPDIRECT3DDEVICE9 device
,
D3DPRESENT_PARAMETERS
*
present_params
)
{
return
std
::
nullopt
;
}
uintptr_t
find_device
(
uint32_t
length
)
{
static
uintptr_t base
=
[
]
(
size_t length
)
{
std
::
string
path
(
MAX_PATH
,
'\0'
)
;
if
(
auto
size
=
GetSystemDirectoryA
(
path
.
data
(
)
,
MAX_PATH
)
)
{
path
.
resize
(
size
)
;
path
+=
"\\d3d9.dll"
;
uintptr_t object_base
=
reinterpret_cast

(
LoadLibraryA
(
path
.
c_str
(
)
)
)
;
while
(
object_base
++

(
object_base
+
0x00
)
==
0x06C7
&&
*
reinterpret_cast

(
object_base
+
0x06
)
==
0x8689
&&
*
reinterpret_cast

(
object_base
+
0x0C
)
==
0x8689
)
{
object_base
+=
2
;
break
;
}
}
return
object_base
;
}
return
uintptr_t
(
0
)
;
}
(
length
)
;
return
base
;
}
void
*
get_function_address
(
int
virtual_table_index
)
{
return
(
*
reinterpret_cast

(
find_device
(
0x128000
)
)
)
[
virtual_table_index
]
;
}
void
render
::
initialize
(
)
{
present_hook
.
set_dest
(
get_function_address
(
17
)
)
;
present_hook
.
install
(
)
;
reset_hook
.
set_dest
(
get_function_address
(
16
)
)
;
reset_hook
.
install
(
)
;
present_hook
.
before
.
connect
(
&
d3d9_present_hooked
)
;
reset_hook
.
before
.
connect
(
&
d3d9_lost_hooked
)
;
}
void
render
::
destroy
(
)
{
}


Увидел как-то на форуме CEF который отрисовывается на imgui, решил переделать в отрисовку через directx9, но плохо рендерится(текст, мыло и все пикселится, появляется черная обводка которой нет) и ломает ESC.
 
Ответить с цитированием

  #2  
Старый 30.05.2025, 15:45
vmprotect
Постоянный
Регистрация: 15.09.2021
Сообщений: 396
С нами: 2453766

Репутация: 68
По умолчанию

насчет фикса рендеринга

в overlay.hpp ты указываешь размер

Код:





Код:
void GetViewRect(CefRefPtr browser, CefRect& rect) override { rect = CefRect(0, 0, 1920, 1080); }; /* на месте 1920, 1080 указывать свое разрешение


ваще можно через imgui получать твое текущее разрешение, и туда вписывать
 
Ответить с цитированием

  #3  
Старый 30.05.2025, 15:54
nonelike
Познающий
Регистрация: 22.12.2018
Сообщений: 72
С нами: 3890632

Репутация: 63
По умолчанию

Цитата:
Сообщение от vmprotect  

насчет фикса рендеринга

в overlay.hpp ты указываешь размер

Код:





Код:
void GetViewRect(CefRefPtr browser, CefRect& rect) override { rect = CefRect(0, 0, 1920, 1080); }; /* на месте 1920, 1080 указывать свое разрешение


ваще можно через imgui получать твое текущее разрешение, и туда вписывать
ну я ща в GetViewRect поменял на свое разрешение монитора, и в вершинах тоже, но чето рендеру все равно плохо
 
Ответить с цитированием

  #4  
Старый 31.05.2025, 16:03
nonelike
Познающий
Регистрация: 22.12.2018
Сообщений: 72
С нами: 3890632

Репутация: 63
По умолчанию

up
 
Ответить с цитированием

  #5  
Старый 01.06.2025, 22:38
nonelike
Познающий
Регистрация: 22.12.2018
Сообщений: 72
С нами: 3890632

Репутация: 63
По умолчанию

up
 
Ответить с цитированием

  #6  
Старый 02.06.2025, 22:39
nonelike
Познающий
Регистрация: 22.12.2018
Сообщений: 72
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Репутация: 63
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  #7  
Старый 04.06.2025, 00:50
nonelike
Познающий
Регистрация: 22.12.2018
Сообщений: 72
С нами: 3890632

Репутация: 63
По умолчанию

up
 
Ответить с цитированием

  #8  
Старый 04.06.2025, 03:17
dmitry.karle
Постоянный
Регистрация: 22.12.2018
Сообщений: 408
С нами: 3890632

Репутация: 63
По умолчанию

overlay.hpp:





Код:
#ifndef OVERLAY_HPP
#define OVERLAY_HPP

#include 
#include 
#include "render.hpp"

class c_overlay : public CefClient, public CefRenderHandler, public CefLifeSpanHandler {
public:
    c_overlay() = default;
    ~c_overlay() = default;

    virtual CefRefPtr GetRenderHandler() override { return this; };
    virtual CefRefPtr GetLifeSpanHandler() override { return this; }

    virtual void OnAfterCreated(CefRefPtr browser) override { this->browser = browser; }
 
    void OnPaint(CefRefPtr browser, PaintElementType type,
                const RectList& dirty_rects, const void* buffer, int width, int height) override;
    void GetViewRect(CefRefPtr browser, CefRect& rect) override {
        rect = CefRect(0, 0, 840, 660);
    };
 
    CefRefPtr GetBrowser() { return this->browser; };

private:
    CefRefPtr browser;

    IMPLEMENT_REFCOUNTING(c_overlay);
    DISALLOW_COPY_AND_ASSIGN(c_overlay);
};

namespace overlay {
    inline static c_overlay* cef;
    inline LPDIRECT3DTEXTURE9 texture = nullptr;
    inline int texture_width = 0;
    inline int texture_height = 0;

    void initialize();
    void create_browser(std::string url = "https://url.com");
    bool wnd_proc(HWND hwnd, UINT umsg, WPARAM wp, LPARAM lp);
    void destroy();
}

#endif // !OVERLAY_HPP


overlay.cpp:





Код:
#include "overlay.hpp"

void c_overlay::OnPaint(CefRefPtr browser, PaintElementType type, const RectList& dirty_rects, const void* buffer, int width, int height) {
    if (!overlay::texture || width != overlay::texture_width || height != overlay::texture_height) {
        if (overlay::texture) {
            overlay::texture->Release();
            overlay::texture = nullptr;
        }
      
        if (D3DXCreateTexture(render::device, width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &overlay::texture) == D3D_OK) {
            overlay::texture_width = width;
            overlay::texture_height = height;
        } else {
            return;
        }
    }

    D3DLOCKED_RECT locked_rect;
    if (overlay::texture->LockRect(0, &locked_rect, nullptr, D3DLOCK_DISCARD) == D3D_OK) {
        for (int y = 0; y (buffer) + y * width * 4;
            uint8_t* dst = static_cast(locked_rect.pBits) + y * locked_rect.Pitch;
            memcpy(dst, src, width * 4);
        }
        overlay::texture->UnlockRect(0);
    }
}

void overlay::create_browser(std::string url) {
    CefWindowInfo window_info;
    CefBrowserSettings browser_settings;
  
    browser_settings.windowless_frame_rate = 60;
    window_info.SetAsWindowless(nullptr);
 
    CefBrowserHost::CreateBrowser(window_info, cef, url.c_str(), browser_settings, nullptr, nullptr);
}

void overlay::initialize() {
    cef = new c_overlay();
 
    std::string work_path = std::filesystem::current_path().string();
    std::filesystem::create_directories(work_path + "\\cache");

    CefSettings settings;
    settings.windowless_rendering_enabled = true;
    settings.no_sandbox = true;
    settings.multi_threaded_message_loop = true;
    settings.background_color = 0x00000000; // Fully transparent
  
    CefString(&settings.browser_subprocess_path).FromASCII((work_path + "\\cef-sub-process.exe").c_str());
    CefString(&settings.cache_path).FromASCII((work_path + "\\cache").c_str());
    CefString(&settings.locales_dir_path).FromASCII((work_path + "\\locales").c_str());
    CefString(&settings.resources_dir_path) = work_path;
    CefString(&settings.locale).FromASCII("ru");
    CefString(&settings.accept_language_list).FromASCII("en-US,en,ru-RU,ru");

    CefMainArgs main_args;
    CefInitialize(main_args, settings, nullptr, nullptr);
 
    create_browser();
}

bool overlay::wnd_proc(HWND hwnd, UINT umsg, WPARAM wp, LPARAM lp) {
    if (!cef || !cef->GetBrowser())
        return false;

    CefRefPtr host = cef->GetBrowser()->GetHost();

    if (umsg >= WM_MOUSEFIRST && umsg SendMouseWheelEvent(mouse_event, 0, delta);
            return true;
        }
      
        if (umsg >= WM_LBUTTONDOWN && umsg SendMouseClickEvent(mouse_event, button, is_up, 1);
            return true;
        }
      
        host->SendMouseMoveEvent(mouse_event, false);
        return true;
    }

    if (umsg >= WM_KEYFIRST && umsg (wp);
        event.native_key_code = static_cast(lp);
      
        event.modifiers = 0;
        if (GetKeyState(VK_SHIFT) & 0x8000) event.modifiers |= EVENTFLAG_SHIFT_DOWN;
        if (GetKeyState(VK_CONTROL) & 0x8000) event.modifiers |= EVENTFLAG_CONTROL_DOWN;
        if (GetKeyState(VK_MENU) & 0x8000) event.modifiers |= EVENTFLAG_ALT_DOWN;
      
        if (umsg == WM_KEYDOWN || umsg == WM_SYSKEYDOWN) {
            event.type = KEYEVENT_RAWKEYDOWN;
        } else if (umsg == WM_KEYUP || umsg == WM_SYSKEYUP) {
            event.type = KEYEVENT_KEYUP;
        } else if (umsg == WM_CHAR) {
            event.type = KEYEVENT_CHAR;
        }
      
        if (event.windows_key_code == VK_ESCAPE && event.type == KEYEVENT_RAWKEYDOWN) {
            return false; // Let the game process ESC
        }
      
        host->SendKeyEvent(event);
        return true;
    }
  
    return false;
}

void overlay::destroy() {
    if (texture) {
        texture->Release();
        texture = nullptr;
    }
  
    CefShutdown();
    delete cef;
    cef = nullptr;
}


plugin.cpp:





Код:
void c_plugin::update_hooked(const decltype(update_hook)& hook) {
    static bool inited = false;

    if (!inited && c_chat().reference() && rakhook::initialize()) {
        inited = true;
        overlay::initialize();
        render::initialize();
  
        render::on_present += []() {
            if (!overlay::texture || !render::device)
                return;

            DWORD old_z_enable, old_alpha_blend, old_src_blend, old_dest_blend, old_lighting;
            render::device->GetRenderState(D3DRS_ZENABLE, &old_z_enable);
            render::device->GetRenderState(D3DRS_ALPHABLENDENABLE, &old_alpha_blend);
            render::device->GetRenderState(D3DRS_SRCBLEND, &old_src_blend);
            render::device->GetRenderState(D3DRS_DESTBLEND, &old_dest_blend);
            render::device->GetRenderState(D3DRS_LIGHTING, &old_lighting);

            render::device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
            render::device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
            render::device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
            render::device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
            render::device->SetRenderState(D3DRS_LIGHTING, FALSE);

            render::device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
            render::device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
            render::device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
            render::device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);

            struct CUSTOMVERTEX {
                FLOAT x, y, z, rhw;
                DWORD color;
                FLOAT u, v;
            };

            CUSTOMVERTEX vertices[] = {
                { 0.0f,   0.0f,   0.0f, 1.0f, 0xFFFFFFFF, 0.0f, 0.0f },
                { 840.0f, 0.0f,   0.0f, 1.0f, 0xFFFFFFFF, 1.0f, 0.0f },
                { 0.0f,   660.0f, 0.0f, 1.0f, 0xFFFFFFFF, 0.0f, 1.0f },
                { 840.0f, 660.0f, 0.0f, 1.0f, 0xFFFFFFFF, 1.0f, 1.0f }
            };

            render::device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
            render::device->SetTexture(0, overlay::texture);
            render::device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, vertices, sizeof(CUSTOMVERTEX));

            render::device->SetRenderState(D3DRS_ZENABLE, old_z_enable);
            render::device->SetRenderState(D3DRS_ALPHABLENDENABLE, old_alpha_blend);
            render::device->SetRenderState(D3DRS_SRCBLEND, old_src_blend);
            render::device->SetRenderState(D3DRS_DESTBLEND, old_dest_blend);
            render::device->SetRenderState(D3DRS_LIGHTING, old_lighting);
        };
    }
    return hook.call_trampoline();
}


проверь и исправь под себя😐
 
Ответить с цитированием

  #9  
Старый 06.06.2025, 20:55
nonelike
Познающий
Регистрация: 22.12.2018
Сообщений: 72
С нами: 3890632

Репутация: 63
По умолчанию

Цитата:
Сообщение от dmitry.karle  

overlay.hpp:





Код:
#ifndef OVERLAY_HPP
#define OVERLAY_HPP

#include 
#include 
#include "render.hpp"

class c_overlay : public CefClient, public CefRenderHandler, public CefLifeSpanHandler {
public:
    c_overlay() = default;
    ~c_overlay() = default;

    virtual CefRefPtr GetRenderHandler() override { return this; };
    virtual CefRefPtr GetLifeSpanHandler() override { return this; }

    virtual void OnAfterCreated(CefRefPtr browser) override { this->browser = browser; }
 
    void OnPaint(CefRefPtr browser, PaintElementType type,
                const RectList& dirty_rects, const void* buffer, int width, int height) override;
    void GetViewRect(CefRefPtr browser, CefRect& rect) override {
        rect = CefRect(0, 0, 840, 660);
    };
 
    CefRefPtr GetBrowser() { return this->browser; };

private:
    CefRefPtr browser;

    IMPLEMENT_REFCOUNTING(c_overlay);
    DISALLOW_COPY_AND_ASSIGN(c_overlay);
};

namespace overlay {
    inline static c_overlay* cef;
    inline LPDIRECT3DTEXTURE9 texture = nullptr;
    inline int texture_width = 0;
    inline int texture_height = 0;

    void initialize();
    void create_browser(std::string url = "https://url.com");
    bool wnd_proc(HWND hwnd, UINT umsg, WPARAM wp, LPARAM lp);
    void destroy();
}

#endif // !OVERLAY_HPP


overlay.cpp:





Код:
#include "overlay.hpp"

void c_overlay::OnPaint(CefRefPtr browser, PaintElementType type, const RectList& dirty_rects, const void* buffer, int width, int height) {
    if (!overlay::texture || width != overlay::texture_width || height != overlay::texture_height) {
        if (overlay::texture) {
            overlay::texture->Release();
            overlay::texture = nullptr;
        }
   
        if (D3DXCreateTexture(render::device, width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &overlay::texture) == D3D_OK) {
            overlay::texture_width = width;
            overlay::texture_height = height;
        } else {
            return;
        }
    }

    D3DLOCKED_RECT locked_rect;
    if (overlay::texture->LockRect(0, &locked_rect, nullptr, D3DLOCK_DISCARD) == D3D_OK) {
        for (int y = 0; y (buffer) + y * width * 4;
            uint8_t* dst = static_cast(locked_rect.pBits) + y * locked_rect.Pitch;
            memcpy(dst, src, width * 4);
        }
        overlay::texture->UnlockRect(0);
    }
}

void overlay::create_browser(std::string url) {
    CefWindowInfo window_info;
    CefBrowserSettings browser_settings;
 
    browser_settings.windowless_frame_rate = 60;
    window_info.SetAsWindowless(nullptr);
 
    CefBrowserHost::CreateBrowser(window_info, cef, url.c_str(), browser_settings, nullptr, nullptr);
}

void overlay::initialize() {
    cef = new c_overlay();
 
    std::string work_path = std::filesystem::current_path().string();
    std::filesystem::create_directories(work_path + "\\cache");

    CefSettings settings;
    settings.windowless_rendering_enabled = true;
    settings.no_sandbox = true;
    settings.multi_threaded_message_loop = true;
    settings.background_color = 0x00000000; // Fully transparent
 
    CefString(&settings.browser_subprocess_path).FromASCII((work_path + "\\cef-sub-process.exe").c_str());
    CefString(&settings.cache_path).FromASCII((work_path + "\\cache").c_str());
    CefString(&settings.locales_dir_path).FromASCII((work_path + "\\locales").c_str());
    CefString(&settings.resources_dir_path) = work_path;
    CefString(&settings.locale).FromASCII("ru");
    CefString(&settings.accept_language_list).FromASCII("en-US,en,ru-RU,ru");

    CefMainArgs main_args;
    CefInitialize(main_args, settings, nullptr, nullptr);
 
    create_browser();
}

bool overlay::wnd_proc(HWND hwnd, UINT umsg, WPARAM wp, LPARAM lp) {
    if (!cef || !cef->GetBrowser())
        return false;

    CefRefPtr host = cef->GetBrowser()->GetHost();

    if (umsg >= WM_MOUSEFIRST && umsg SendMouseWheelEvent(mouse_event, 0, delta);
            return true;
        }
   
        if (umsg >= WM_LBUTTONDOWN && umsg SendMouseClickEvent(mouse_event, button, is_up, 1);
            return true;
        }
   
        host->SendMouseMoveEvent(mouse_event, false);
        return true;
    }

    if (umsg >= WM_KEYFIRST && umsg (wp);
        event.native_key_code = static_cast(lp);
   
        event.modifiers = 0;
        if (GetKeyState(VK_SHIFT) & 0x8000) event.modifiers |= EVENTFLAG_SHIFT_DOWN;
        if (GetKeyState(VK_CONTROL) & 0x8000) event.modifiers |= EVENTFLAG_CONTROL_DOWN;
        if (GetKeyState(VK_MENU) & 0x8000) event.modifiers |= EVENTFLAG_ALT_DOWN;
   
        if (umsg == WM_KEYDOWN || umsg == WM_SYSKEYDOWN) {
            event.type = KEYEVENT_RAWKEYDOWN;
        } else if (umsg == WM_KEYUP || umsg == WM_SYSKEYUP) {
            event.type = KEYEVENT_KEYUP;
        } else if (umsg == WM_CHAR) {
            event.type = KEYEVENT_CHAR;
        }
   
        if (event.windows_key_code == VK_ESCAPE && event.type == KEYEVENT_RAWKEYDOWN) {
            return false; // Let the game process ESC
        }
   
        host->SendKeyEvent(event);
        return true;
    }
 
    return false;
}

void overlay::destroy() {
    if (texture) {
        texture->Release();
        texture = nullptr;
    }
 
    CefShutdown();
    delete cef;
    cef = nullptr;
}


plugin.cpp:





Код:
void c_plugin::update_hooked(const decltype(update_hook)& hook) {
    static bool inited = false;

    if (!inited && c_chat().reference() && rakhook::initialize()) {
        inited = true;
        overlay::initialize();
        render::initialize();
 
        render::on_present += []() {
            if (!overlay::texture || !render::device)
                return;

            DWORD old_z_enable, old_alpha_blend, old_src_blend, old_dest_blend, old_lighting;
            render::device->GetRenderState(D3DRS_ZENABLE, &old_z_enable);
            render::device->GetRenderState(D3DRS_ALPHABLENDENABLE, &old_alpha_blend);
            render::device->GetRenderState(D3DRS_SRCBLEND, &old_src_blend);
            render::device->GetRenderState(D3DRS_DESTBLEND, &old_dest_blend);
            render::device->GetRenderState(D3DRS_LIGHTING, &old_lighting);

            render::device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
            render::device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
            render::device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
            render::device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
            render::device->SetRenderState(D3DRS_LIGHTING, FALSE);

            render::device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
            render::device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
            render::device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
            render::device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);

            struct CUSTOMVERTEX {
                FLOAT x, y, z, rhw;
                DWORD color;
                FLOAT u, v;
            };

            CUSTOMVERTEX vertices[] = {
                { 0.0f,   0.0f,   0.0f, 1.0f, 0xFFFFFFFF, 0.0f, 0.0f },
                { 840.0f, 0.0f,   0.0f, 1.0f, 0xFFFFFFFF, 1.0f, 0.0f },
                { 0.0f,   660.0f, 0.0f, 1.0f, 0xFFFFFFFF, 0.0f, 1.0f },
                { 840.0f, 660.0f, 0.0f, 1.0f, 0xFFFFFFFF, 1.0f, 1.0f }
            };

            render::device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
            render::device->SetTexture(0, overlay::texture);
            render::device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, vertices, sizeof(CUSTOMVERTEX));

            render::device->SetRenderState(D3DRS_ZENABLE, old_z_enable);
            render::device->SetRenderState(D3DRS_ALPHABLENDENABLE, old_alpha_blend);
            render::device->SetRenderState(D3DRS_SRCBLEND, old_src_blend);
            render::device->SetRenderState(D3DRS_DESTBLEND, old_dest_blend);
            render::device->SetRenderState(D3DRS_LIGHTING, old_lighting);
        };
    }
    return hook.call_trampoline();
}


проверь и исправь под себя😐
чето все равно ему плохо моментами
 
Ответить с цитированием

  #10  
Старый 07.06.2025, 05:19
dmitry.karle
Постоянный
Регистрация: 22.12.2018
Сообщений: 408
С нами: 3890632

Репутация: 63
По умолчанию

overlay.hpp:





Код:
#ifndef OVERLAY_HPP
#define OVERLAY_HPP

#include 
#include 
#include "render.hpp"

class c_overlay : public CefClient, public CefRenderHandler, public CefLifeSpanHandler {
public:
    c_overlay() = default;
    ~c_overlay() = default;

    virtual CefRefPtr GetRenderHandler() override { return this; };
    virtual CefRefPtr GetLifeSpanHandler() override { return this; }

    virtual void OnAfterCreated(CefRefPtr browser) override {
        this->browser = browser;
        browser->GetHost()->SetWindowlessFrameRate(60); --для фпса
    }
    void OnPaint(CefRefPtr browser, PaintElementType type, const RectList& dirty_rects, const void* buffer, int width, int height) override;
    void GetViewRect(CefRefPtr browser, CefRect& rect) override { rect = CefRect(0, 0, 840, 660); };
    CefRefPtr GetBrowser() { return this->browser; };

private:
    CefRefPtr browser;
    IMPLEMENT_REFCOUNTING(c_overlay);
    DISALLOW_COPY_AND_ASSIGN(c_overlay);
};

namespace overlay {
    inline static c_overlay* cef;
    inline LPDIRECT3DTEXTURE9 texture = nullptr;
    inline int texture_width = 0;
    inline int texture_height = 0;
    inline bool needs_update = false;
    void initialize();
    void create_browser(std::string url = "https://url.com");
    bool wnd_proc(HWND hwnd, UINT umsg, WPARAM wp, LPARAM lp);
    void destroy();
}

#endif // !OVERLAY_HPP


plugin.cpp:





Код:
void c_plugin::update_hooked(const decltype(update_hook)& hook) {
    static bool inited = false;

    if (!inited && c_chat().reference() && rakhook::initialize()) {
        inited = true;
        overlay::initialize();
        render::initialize();
    
        render::on_present += []() {
            if (!overlay::texture || !render::device || !overlay::needs_update)
                return;

            // сохранения состояния
            D3DVIEWPORT9 old_viewport;
            IDirect3DStateBlock9* state_block = nullptr;
            render::device->CreateStateBlock(D3DSBT_ALL, &state_block);
            render::device->GetViewport(&old_viewport);

            // параметры для рендера
            D3DVIEWPORT9 viewport = {0, 0, 840, 660, 0.0f, 1.0f};
            render::device->SetViewport(&viewport);
            
            render::device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
            render::device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
            render::device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
            render::device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
            render::device->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
            render::device->SetRenderState(D3DRS_ALPHAREF, 0x08);
            render::device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
            render::device->SetRenderState(D3DRS_LIGHTING, FALSE);
            render::device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
            render::device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);

            render::device->SetTexture(0, overlay::texture);
            render::device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
            render::device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
            render::device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
            render::device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
            render::device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
            render::device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
            render::device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
            render::device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);

            struct CUSTOMVERTEX {
                FLOAT x, y, z, rhw;
                DWORD color;
                FLOAT tu, tv;
            };

            CUSTOMVERTEX vertices[] = {
                { 0.0f,   0.0f,   0.0f, 1.0f, 0xFFFFFFFF, 0.0f, 0.0f },
                { 840.0f, 0.0f,   0.0f, 1.0f, 0xFFFFFFFF, 1.0f, 0.0f },
                { 0.0f,   660.0f, 0.0f, 1.0f, 0xFFFFFFFF, 0.0f, 1.0f },
                { 840.0f, 660.0f, 0.0f, 1.0f, 0xFFFFFFFF, 1.0f, 1.0f }
            };

            render::device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
            render::device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, vertices, sizeof(CUSTOMVERTEX));

            if (state_block) {
                state_block->Apply();
                state_block->Release();
            }
            render::device->SetViewport(&old_viewport);
            overlay::needs_update = false;
        };
    }
    return hook.call_trampoline();
}


cpp:





Код:
#include "overlay.hpp"
#include 

namespace overlay {
    inline static c_overlay* cef = nullptr;
    inline LPDIRECT3DTEXTURE9 texture = nullptr;
    inline int texture_width = 0;
    inline int texture_height = 0;
    inline bool needs_update = false;
    inline bool browser_created = false;
}

void c_overlay::OnPaint(CefRefPtr browser, PaintElementType type, const RectList& dirty_rects, const void* buffer, int width, int height) {
    // two check and buffer
    if (width Release();
            overlay::texture = nullptr;
        }

        HRESULT hr = D3DXCreateTexture(
            render::device,
            width,
            height,
            1,
            D3DUSAGE_DYNAMIC,
            D3DFMT_A8R8G8B8,
            D3DPOOL_DEFAULT,
            &overlay::texture
        );

        if (FAILED(hr) {
            return;
        }

        overlay::texture_width = width;
        overlay::texture_height = height;
        texture_needs_update = true;
    }

    // update texture
    D3DLOCKED_RECT locked_rect;
    if (overlay::texture->LockRect(0, &locked_rect, nullptr, D3DLOCK_DISCARD) == D3D_OK) {
        const uint8_t* src = static_cast(buffer);
        uint8_t* dst = static_cast(locked_rect.pBits);

        if (locked_rect.Pitch == width * 4) {
            memcpy(dst, src, width * height * 4);
        } else {
            for (int y = 0; y UnlockRect(0);
        overlay::needs_update = true;
    }
}

void overlay::create_browser(std::string url) {
    if (browser_created) return;

    CefWindowInfo window_info;
    CefBrowserSettings browser_settings;

    browser_settings.windowless_frame_rate = 60;
    browser_settings.background_color = 0x00000000;
    browser_settings.webgl = STATE_DISABLED;
    browser_settings.plugins = STATE_DISABLED;

    window_info.SetAsWindowless(nullptr);
    window_info.shared_texture_enabled = false;
    window_info.external_begin_frame_enabled = false;

    CefBrowserHost::CreateBrowser(
        window_info,
        cef,
        url,
        browser_settings,
        nullptr,
        nullptr
    );

    browser_created = true;
}

void overlay::initialize() {
    if (cef) return;

    CefMainArgs main_args(GetModuleHandle(nullptr));
    CefSettings settings;

    std::string work_path = std::filesystem::current_path().string();
    std::filesystem::create_directories(work_path + "\\cef_cache");

    CefString(&settings.browser_subprocess_path).FromString(work_path + "\\cef_subprocess.exe");
    CefString(&settings.cache_path).FromString(work_path + "\\cef_cache");
    CefString(&settings.locales_dir_path).FromString(work_path + "\\locales");
    CefString(&settings.resources_dir_path).FromString(work_path);
    CefString(&settings.locale).FromString("ru");
    CefString(&settings.accept_language_list).FromString("ru-RU,ru,en-US,en");

    settings.windowless_rendering_enabled = true;
    settings.no_sandbox = true;
    settings.multi_threaded_message_loop = true;
    settings.background_color = 0x00000000;
    settings.log_severity = LOGSEVERITY_DISABLE;
    settings.command_line_args_disabled = true;
    settings.pack_loading_disabled = false;

    if (!CefInitialize(main_args, settings, nullptr, nullptr)) {
        return;
    }

    cef = new c_overlay();
    create_browser();
}

bool overlay::wnd_proc(HWND hwnd, UINT umsg, WPARAM wp, LPARAM lp) {
    if (!cef || !cef->GetBrowser()) {
        return false;
    }

    CefRefPtr host = cef->GetBrowser()->GetHost();

    // обработка мыши
    if (umsg >= WM_MOUSEFIRST && umsg SendMouseMoveEvent(mouse_event, false);
                return true;
            case WM_LBUTTONDOWN:
                host->SendMouseClickEvent(mouse_event, MBT_LEFT, false, 1);
                return true;
            case WM_LBUTTONUP:
                host->SendMouseClickEvent(mouse_event, MBT_LEFT, true, 1);
                return true;
            case WM_RBUTTONDOWN:
                host->SendMouseClickEvent(mouse_event, MBT_RIGHT, false, 1);
                return true;
            case WM_RBUTTONUP:
                host->SendMouseClickEvent(mouse_event, MBT_RIGHT, true, 1);
                return true;
            case WM_MOUSEWHEEL:
                host->SendMouseWheelEvent(mouse_event, 0, GET_WHEEL_DELTA_WPARAM(wp));
                return true;
        }
    }

    // обработка клавы
    if (umsg >= WM_KEYFIRST && umsg (wp);
        event.native_key_code = static_cast(lp);
        event.modifiers = GetCefModifiers();

        if (umsg == WM_KEYDOWN || umsg == WM_SYSKEYDOWN) {
            event.type = KEYEVENT_RAWKEYDOWN;
        } else if (umsg == WM_KEYUP || umsg == WM_SYSKEYUP) {
            event.type = KEYEVENT_KEYUP;
        } else if (umsg == WM_CHAR) {
            event.type = KEYEVENT_CHAR;
        }

        // esc
        if (event.windows_key_code == VK_ESCAPE && event.type == KEYEVENT_RAWKEYDOWN) {
            return false;
        }

        host->SendKeyEvent(event);
        return true;
    }

    return false;
}

void overlay::destroy() {
    if (texture) {
        texture->Release();
        texture = nullptr;
    }

    if (cef) {
        if (cef->GetBrowser()) {
            cef->GetBrowser()->GetHost()->CloseBrowser(true);
        }
        delete cef;
        cef = nullptr;
    }

    CefShutdown();
}

// help func or modification
int GetCefModifiers() {
    int modifiers = 0;
    if (GetKeyState(VK_SHIFT) & 0x8000) modifiers |= EVENTFLAG_SHIFT_DOWN;
    if (GetKeyState(VK_CONTROL) & 0x8000) modifiers |= EVENTFLAG_CONTROL_DOWN;
    if (GetKeyState(VK_MENU) & 0x8000) modifiers |= EVENTFLAG_ALT_DOWN;
    if (GetKeyState(VK_CAPITAL) & 0x0001) modifiers |= EVENTFLAG_CAPS_LOCK_ON;
    return modifiers;
}


хз, проверь это, 3 cpp полностью переписан и должен быть улучшенный рендер
 
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